Added nix files. revorked queue append, added library migration.

This commit is contained in:
Aleksandr Bogomiakov
2026-08-02 00:40:50 +01:00
parent cced546cd5
commit f73e3e7b95
23 changed files with 1707 additions and 69 deletions
+131 -11
View File
@@ -48,8 +48,19 @@ pub enum Effect {
},
/// Queue/options changed without a direct audio engine action.
PlaybackQueueChanged,
/// Queue order changed. A decoded gapless-next source must be discarded
/// by restarting the current source at its current position.
QueueOrderChanged {
restart_current: bool,
},
/// Persist and apply a Local / My / Global source-mode change.
SourceModeChanged,
/// Switch the permanent federation-download root, optionally relocating
/// files managed under the previous root first.
ChangeMusicDirectory {
path: std::path::PathBuf,
move_existing: bool,
},
/// Persist the federation settings and start/stop the node.
FedApplySettings,
/// Force an immediate library publish into the DHT.
@@ -180,6 +191,7 @@ pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
}
Action::ToggleShuffle => {
state.player.shuffle = !state.player.shuffle;
state.player.play_next_end = None;
// Shuffle physically reorders the unplayed tail, so the Queue
// tab always shows the real upcoming order; turning it off
// restores the original ordering.
@@ -275,6 +287,7 @@ pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
Action::OpenCommandLine => {
state.cmdline.active = true;
state.cmdline.input.clear();
state.cmdline.begin_history_navigation();
None
}
Action::OpenSearch => {
@@ -283,6 +296,7 @@ pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
state.cmdline.active = true;
state.cmdline.input = crate::app::input::LineEdit::new("/");
state.cmdline.live = true;
state.cmdline.begin_history_navigation();
state.search = SearchState::default();
state.active_tab = Tab::Global;
if !matches!(state.global.stack.last(), Some(GlobalView::Search { .. })) {
@@ -371,6 +385,8 @@ pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
Action::RemoveFromQueue => remove_selected_from_queue(state),
Action::QueueAddNext => queue_add(state, true),
Action::QueueAddLast => queue_add(state, false),
Action::MoveQueueUp => move_selected_queue(state, true),
Action::MoveQueueDown => move_selected_queue(state, false),
Action::GoToRelease => {
let track = selected_track(state).or_else(|| state.player.current.clone());
match track {
@@ -418,6 +434,7 @@ pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
let had_tracks = !state.player.queue.is_empty();
state.player.queue.clear();
state.player.queue_pos = 0;
state.player.play_next_end = None;
state.player.current = None;
state.player.playing = false;
state.player.paused = false;
@@ -1030,6 +1047,68 @@ fn selected_queue_indices(state: &AppState) -> Vec<usize> {
.unwrap_or_else(|| vec![state.queue_tab.cursor.min(state.player.queue.len() - 1)])
}
fn move_selected_queue(state: &mut AppState, up: bool) -> Option<Effect> {
let indices = selected_queue_indices(state);
let Some(&start) = indices.first() else {
state.status_message = Some("queue is empty".into());
return None;
};
let end = *indices.last().unwrap_or(&start);
let len = state.player.queue.len();
if (up && start == 0) || (!up && end + 1 >= len) {
state.status_message = Some(if up {
"selection is already at the top of the queue".into()
} else {
"selection is already at the bottom of the queue".into()
});
return None;
}
let old_current = state.player.queue_pos;
let new_current = if up {
let displaced = state.player.queue.remove(start - 1);
state.player.queue.insert(end, displaced);
if old_current == start - 1 {
end
} else if (start..=end).contains(&old_current) {
old_current - 1
} else {
old_current
}
} else {
let displaced = state.player.queue.remove(end + 1);
state.player.queue.insert(start, displaced);
if old_current == end + 1 {
start
} else if (start..=end).contains(&old_current) {
old_current + 1
} else {
old_current
}
};
let delta: isize = if up { -1 } else { 1 };
state.player.queue_pos = new_current;
state.queue_tab.cursor = (state.queue_tab.cursor as isize + delta) as usize;
if state
.track_selection
.is_active_for(&TrackSelectionScope::Queue)
{
state.track_selection.anchor = (state.track_selection.anchor as isize + delta) as usize;
state.track_selection.cursor = (state.track_selection.cursor as isize + delta) as usize;
}
// An explicit manual order supersedes both the temporary play-next block
// and a saved pre-shuffle order.
state.player.play_next_end = None;
state.player.original_order = None;
let restart_current = state.player.prefetched_pos.take().is_some();
state.status_message = Some(format!(
"moved {} track(s) {}",
indices.len(),
if up { "up" } else { "down" }
));
Some(Effect::QueueOrderChanged { restart_current })
}
fn remove_selected_from_queue(state: &mut AppState) -> Option<Effect> {
let indices = selected_queue_indices(state);
if indices.is_empty() {
@@ -1081,6 +1160,10 @@ fn remove_queue_indices(state: &mut AppState, indices: &[usize]) -> QueueRemoval
.iter()
.filter(|index| **index < old_queue_pos)
.count();
if let Some(end) = state.player.play_next_end {
let removed_before_end = unique.iter().filter(|index| **index < end).count();
state.player.play_next_end = Some(end.saturating_sub(removed_before_end));
}
let was_loaded = state.player.playing;
let was_paused = state.player.paused;
@@ -1107,6 +1190,7 @@ fn remove_queue_indices(state: &mut AppState, indices: &[usize]) -> QueueRemoval
state.player.track_started_at = None;
state.player.listen_id = None;
state.queue_tab.cursor = state.queue_tab.cursor.min(state.player.queue.len() - 1);
normalize_play_next_block(&mut state.player);
return QueueRemovalOutcome {
restart_paused: was_loaded.then_some(was_paused),
stop: false,
@@ -1134,6 +1218,7 @@ fn remove_queue_indices(state: &mut AppState, indices: &[usize]) -> QueueRemoval
.cloned()
});
state.queue_tab.cursor = state.queue_tab.cursor.min(state.player.queue.len() - 1);
normalize_play_next_block(&mut state.player);
QueueRemovalOutcome {
restart_paused: None,
stop: false,
@@ -1267,7 +1352,7 @@ fn queue_add(state: &mut AppState, next: bool) -> Option<Effect> {
if !tracks.is_empty() {
let count = tracks.len();
let title = tracks[0].title.clone();
enqueue_tracks(state, tracks, next);
let restart_current = enqueue_tracks(state, tracks, next);
state.track_selection.clear();
state.status_message = Some(if count == 1 && next {
format!("queued next: {title}")
@@ -1278,7 +1363,7 @@ fn queue_add(state: &mut AppState, next: bool) -> Option<Effect> {
} else {
format!("queued: {count} tracks")
});
return Some(Effect::PlaybackQueueChanged);
return Some(Effect::QueueOrderChanged { restart_current });
}
if let Some(id) = selected_release_id(state) {
return Some(Effect::EnqueueRelease { id, next });
@@ -1372,19 +1457,22 @@ pub(crate) fn track_artist_refs(track: &TrackItem) -> Vec<crate::library::models
refs
}
/// Insert tracks after the playing one (`next`) or at the end. Keeps the
/// gapless prefetch index pointing at the same track if items shift.
pub fn enqueue_tracks(state: &mut AppState, tracks: Vec<TrackItem>, next: bool) {
/// Insert tracks into the stable "play next" block (`next`) or at the end.
/// Returns whether a decoded gapless-next source became stale.
pub fn enqueue_tracks(state: &mut AppState, tracks: Vec<TrackItem>, next: bool) -> bool {
let tracks: Vec<_> = tracks
.into_iter()
.filter(|track| track_allowed_by_source_mode(state, track))
.collect();
let player = &mut state.player;
if tracks.is_empty() {
return;
return false;
}
let insert_at = if next && !player.queue.is_empty() {
(player.queue_pos + 1).min(player.queue.len())
player
.play_next_end
.filter(|end| *end >= player.queue_pos.saturating_add(1) && *end <= player.queue.len())
.unwrap_or_else(|| (player.queue_pos + 1).min(player.queue.len()))
} else if next {
0
} else {
@@ -1394,14 +1482,28 @@ pub fn enqueue_tracks(state: &mut AppState, tracks: Vec<TrackItem>, next: bool)
for (offset, track) in tracks.into_iter().enumerate() {
player.queue.insert(insert_at + offset, track);
}
if let Some(prefetched) = &mut player.prefetched_pos
&& insert_at <= *prefetched
{
*prefetched += count;
let restart_current = player
.prefetched_pos
.is_some_and(|prefetched| insert_at <= prefetched);
if restart_current {
player.prefetched_pos = None;
}
if insert_at <= player.queue_pos && player.current.is_some() {
player.queue_pos += count;
}
if next {
player.play_next_end = Some(insert_at + count);
}
restart_current
}
pub(super) fn normalize_play_next_block(player: &mut super::state::PlayerBar) {
if player
.play_next_end
.is_some_and(|end| end <= player.queue_pos || end > player.queue.len())
{
player.play_next_end = None;
}
}
/// Manual queue navigation (n / p); the tail is pre-shuffled when shuffle
@@ -1426,6 +1528,7 @@ fn queue_step(state: &mut AppState, direction: isize) -> Option<Effect> {
} else {
player.queue_pos = next as usize;
}
normalize_play_next_block(player);
Some(Effect::PlayCurrent)
}
@@ -1464,9 +1567,11 @@ pub fn advance_after_finish(state: &mut AppState) -> Option<Effect> {
repeat => {
if player.queue_pos + 1 < player.queue.len() {
player.queue_pos += 1;
normalize_play_next_block(player);
Some(Effect::PlayCurrent)
} else if repeat == super::state::RepeatMode::All {
player.queue_pos = 0;
player.play_next_end = None;
Some(Effect::PlayCurrent)
} else {
player.playing = false;
@@ -2076,6 +2181,7 @@ fn select_current(state: &mut AppState) -> Option<Effect> {
return None;
}
state.player.queue_pos = state.queue_tab.cursor.min(state.player.queue.len() - 1);
normalize_play_next_block(&mut state.player);
return Some(Effect::PlayCurrent);
}
if state.active_tab != Tab::Global {
@@ -2616,6 +2722,19 @@ fn fed_card_featured_artist_names(track: &crate::federation::FedCardTrack) -> Ve
fn federation_select(state: &mut AppState) -> Option<Effect> {
use super::state::{FedInputField, FedRow, Popup, SettingsRow};
match settings_rows(state).get(state.settings_cursor).copied()? {
SettingsRow::MusicDirectory => {
if state.music_dir_changing {
state.status_message = Some("music directory change is already running".into());
return None;
}
state.popup = Some(Popup::FedInput {
field: FedInputField::MusicDirectory,
input: crate::app::input::LineEdit::new(
state.music_dir.to_string_lossy().into_owned(),
),
});
None
}
SettingsRow::Federation(FedRow::Toggle) => {
let settings = &mut state.federation.settings;
if !settings.enabled && settings.network_id.trim().is_empty() {
@@ -2789,6 +2908,7 @@ fn require_connected_devices_enabled(state: &mut AppState) -> bool {
pub(super) fn on_new_queue(state: &mut AppState) {
let player = &mut state.player;
player.original_order = None;
player.play_next_end = None;
if player.shuffle && !player.queue.is_empty() {
player.original_order = Some(player.queue.iter().map(track_key).collect());
shuffle_range(player, (player.queue_pos + 1).min(player.queue.len()));