# hero_changes

type: talent
meta: None
info:
Level 15 Talent changed from +15 Atrophy Attack Bonus Damage From Heroes to +7 Atrophy Permanent Bonus Damage


type: ability
meta: Fatal Bonds
info:
Fatal Bonds considers units with another Fatal Bonds as lower priority (will still jump to them if no other units in range)


type: common
meta: None
info:
Level 25 Dreamcoil talent no longer requires enemies to be in attack range of puck, as long as Puck is within 200 range of the edge of the circle


type: common
meta: None
info:
Reworked Scepter upgrade. While Borrowed Time is active, anytime an ally takes more than 525 damage while within 1600 range of Abaddon, an individual Mist Coil will automatically fire towards that ally. (Scepter still increases duration by 1)


type: common
meta: None
info:
Added Scepter upgrade. With Scepter equipped or synthesized, you gain a bonus +30 Damage and +6% Spell Amp for each Scepter that you gave allies at any point in the game.


type: common
meta: None
info:
Added Scepter upgrade. Mana Void kills now add +70 seconds to the highest cooldown ability on the enemy hero. Cooldown starts once the enemy respawns. Increases the stun duration by 1 second, if the target dies during this period it is still counted as a Mana Void kill.


type: common
meta: None
info:
Added Scepter upgrade. Grants a new ability, Rune Forge. Creates a random Rune in front of you. Cooldown 60. The selection of Runes include Bounty Runes and Powerup Runes.


type: common
meta: None
info:
Reworked Scepter upgrade. Now causes Battle Hunger to be a 400 AoE target ability (debuff still reduces enemy damage by 30%)


type: common
meta: None
info:
Reworked Scepter upgrade. Wild Axes have no cooldown and can be used again once they have returned to Beastmaster.


type: common
meta: None
info:
Added Scepter upgrade. Increases Spin Web max count from 8 to 20, movement speed bonus from 70 to 100%, and removes movement speed limit.


type: ability
meta: Divine Favor
info:
Divine Favor is now a passive aura. Provides 1/2/3/4 HP regen, 8/12/16/20% Heal Amplification, and 4/8/12/16 bonus damage for heroes (your creeps get 2x damage values)


type: common
meta: None
info:
Added Scepter upgrade. Creates two skeletons near Clinkz when exiting Skeleton Walk. Increases Skeleton Walk speed by +30% and unlocks max movement speed.


type: common
meta: None
info:
Added Scepter upgrade. Attacking no longer takes you out of Shadow Realm. Each attack still has bonus damage based on the duration of the buff.


type: common
meta: None
info:
Added Scepter upgrade. Anytime an enemy is affected by your spells (crypt swarm impact, silence debuff, spirit siphon target) or when you attack an enemy, a ghost will fly out and hit the enemy for double the usual damage then return to you with life. These ghosts apply a 100% slow for 0.3 seconds.


type: common
meta: None
info:
Added Scepter upgrade. Adds a 4th level to Elder Dragon Form, a Black Dragon. Gaining Scepter increases the level of your ultimate by one. Black Dragon has 50% more Corrosive Damage, Splash Damage and Slow amount. It also increases your attack range to 600 and grants you +30% Magic Resistance.


type: common
meta: None
info:
Reworked Scepter upgrade. Echo Stomp now causes you to become Spell Immune while channeling and for 2 additional seconds per affected enemy hero.


type: common
meta: None
info:
Added Scepter upgrade. Fire Remnant cast range is 3 times longer and initial remnant movement speed is 2 times faster. Maximum number of charges increased from 3 to 5. Activate Fire Remnant costs no mana.


type: common
meta: None
info:
Added Scepter upgrade. Grants you a new ability, Dark Portrait. Creates an ink illusion of a target enemy hero. Illusion lasts 20 seconds and is magic immune with +30% movement speed. Takes 200% incoming damage and deals 150% outgoing damage. Cooldown 35. Manacost 200.


type: common
meta: None
info:
Added Scepter upgrade. Spirits now passively spawn around you constantly every second (max of 5 spirits at a given time)


type: ability
meta: Chakra Magic
info:
Chakra Magic can now be cast on enemies, placing a debuff that drains 4/4.5/5/5.5% of current mana per 100 units moved. Lasts 5 seconds (old version was a percent of max mana, not current).


type: common
meta: None
info:
Added Scepter upgrade. Causes one of the three creep waves to include two wolves. You cannot control the wolves, but they are considered your units. These wolves have the same movement speed as lane creeps.


type: common
meta: None
info:
Added Scepter upgrade. God's Rebuke cooldown is now 1.4 seconds during Arena of Blood. Resets God's Rebuke cooldown when Arena of Blood is cast.


type: common
meta: None
info:
Added Scepter upgrade. Spawns a monkey soldier near you every 3.5 seconds. These soldiers last 12 seconds. Soldiers do not spawn if you are invisible or on trees. These soldiers can attack any target (however, they will not attack buildings if you are not within 500 range of them).


type: common
meta: None
info:
Added Scepter upgrade. While Morphed, you gain +35% cooldown reduction, +50% manacost reduction and +600 cast range.


type: common
meta: None
info:
Added Scepter upgrade. Void is now applied in a 900 AoE around you. Increases the Void ministun duration from 0.1 to 0.6 and reduces cooldown by 2 seconds.


type: ability
meta: Equilibrium
info:
Equilibrium now passively provides 11/18/25/32%% Mana Steal (all damage not just spells). When Activated, triples the Mana Steal and slows enemies hit by your spells.


type: common
meta: None
info:
Added Scepter upgrade. Shield Crash now casts a 2-attack Swashbuckle every 90 degrees around your hero.


type: common
meta: None
info:
Added Scepter upgrade. Blur now has instant cast time and applies a dispel. Anytime you get a hero kill, your abilities are refreshed. Reduces Blur cooldown to 12 seconds.


type: ability
meta: Eye of the Storm
info:
Eye of the Storm Scepter now hits up to two different units strike instead of one (still affects buildings)


type: common
meta: None
info:
Added Scepter upgrade. Slithereen Crush now creates a puddle of water that is considered a river for bonuses. Provides +25 HP regen, +12 Armor and +40% Status Resistance while in a Puddle or River (in addition to the normal Guardian Sprint River bonuses). Puddle AoE is 550. Puddles last for 25 seconds.


type: ability
meta: Guardian Sprint
info:
Guardian Sprint now passively provides an extra 5/20/35/50% movement boost in the river with unlocked max speed, rather than a fixed 700 at level 4 when activated.


type: common
meta: None
info:
Added Scepter upgrade. Grants you a new ability, Shadow Step. Allows you to perform a single target unit Haunt. Cooldown 70. Manacost 180.


type: common
meta: None
info:
Added Scepter upgrade. Grants you a new ability, Psionic Projection. Allows you to teleport to any Psionic Trap after a 2 second channel. Does not break Meld. Cooldown 30. Manacost 100. Detonates the psionic trap on arrival.


type: common
meta: None
info:
Added Scepter upgrade. After casting Metamorphosis, a wave travels outwards in all direction causing enemy heroes to become feared for 3 seconds upon impact. Wave starts traveling after 0.6 seconds and has a travel speed of 1000. Spell Immune units do not get hit by the wave. Has a global sound effect.


type: common
meta: None
info:
Added Scepter upgrade. Grants you a new channeling ability, Tree Volley. Every 0.4 seconds a random tree within 525 range of your hero will be thrown towards the targeted AoE. Deals 120% of your damage to enemies in that area. Target AoE 400. Cast Range 1300. Max Channel 2.4 seconds. Cooldown 12. Manacost 150.


type: ability
meta: Nature's Guise
info:
Nature's Guise has been reworked. It is now a self cast ability with a 0.6 second cast time. No longer has a fade delay nor gets interrupted on damage taken. Goes on cooldown after the invisibility buff ends. Cooldown 10/8/6/4. Manacost 30/40/50/60.


type: common
meta: None
info:
Added Scepter upgrade. Reduces Battle Trance cooldown to 35 seconds and allows it to be cast on allied or enemy heroes. Lasts half duration on enemies. Cast Range 525.


type: ability
meta: Chaotic Offering
info:
Chaotic Offering Scepter now lands the 2nd Golem 0.4 seconds after the first, rather than both at the same time


type: ability
meta: Dream Coil
info:
Dream Coil no longer latches on Spell Immune units for non-scepter version (primarily affects new leashed status effect)


type: ability
meta: Spirits
info:
Spirits no longer does a micro animation interruption when initially casting (already has zero cast point)


type: ability
meta: Relocate
info:
Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)


type: common
meta: None
info:
Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.


type: ability
meta: Cinder Brew
info:
Cinder Brew activation mechanic has been reworked. It now ignites anytime a target is dealt 80 spell damage or more, dealing 20/25/30/35 DPS for 3 seconds. (If you activate it while the debuff is already going, it will extend the ignite debuff duration. If activated after the ignite debuff wears out, a new ignite debuff will be added)


type: ability
meta: Cinder Brew
info:
Cinder Brew primary buff duration is no longer extended when activated (they are seperate debuffs now).


type: common
meta: None
info:
Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow


type: common
meta: None
info:
Fixed Rolling Thunder having no effect on units like Primal Split Brewlings and Ancients neutrals (still doesn't affect roshan)


type: ability
meta: Chain Frost
info:
Chain Frost damage increased from 280/370/460 to 300/400/500 (Scepter from 370/460/550 to 400/500/600)


type: ability
meta: Spirits
info:
Spirits now have two fixed positions they go to, 700 and 100 (No longer granular with toggles, but just a single press action)


type: ability
meta: Spirits
info:
Spirits In/Out is just one ability now, alternates the direction (has a 1.5 second cooldown, same hotkey as spirits ability) 


type: ability
meta: Focus Fire
info:
Focus Fire now always fires on the target unless you are attacking another target, or pressed stop and are not moving


type: ability
meta: Static Storm
info:
Static Storm no longer lingers on your hero for 0.5 seconds after walking away from the AoE (it already ends immediately once the spell is over)


type: ability
meta: Stifling Dagger
info:
Stifling Dagger can be targeted on Spell Immune (the slow won't have any effect, but the physical damage will go through)


type: ability
meta: Tricks of the Trade
info:
Tricks of the Trade reworked. Instead of hitting every hero in the AoE once per second, it hits a random hero once per 0.5/0.45/0.4 seconds.


type: ability
meta: Bloodrage
info:
Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.


type: talent
meta: None
info:
Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)


type: ability
meta: Morph
info:
Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.


type: talent
meta: None
info:
Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)


# item_changes

info:
Gold/XP Bounty rescaled from a constant 100 Gold and 100 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP


info:
During Phase your base turn rate is improved to 1.0 (the highest value, can still be lowered by other effects)


# general_changes

info:
Scepter can now be consumed as a buff by purchasing a 2000 gold recipe upgrade. Scepter buffs do not grant secondary stat bonuses


info:
Roshan now drops a consumable Scepter buff item. The third Roshan will randomly drop either a consumable Scepter item or a Refresher Shard. The fourth Roshan has both. You can select Roshan to see his inventory and find out what items will drop


info:
Tier 2+ Towers now have a multishot attack when glyph is activated. Attacks up to two additional targets. Prioritizes the closest units.


info:
Radiant middle tier 2 tower is now moved further to the left (no longer has vision over the big camp on the right)


info:
The following items are no longer partially shareable: Ring of Regen, Ring of Tarrasque, Sage's Mask, Ring of Health, Void Stone, and Perseverance


info:
The timer that credits a player for a kill, when radiant/dire get the final hit, is increased from 20 to 30 seconds


info:
Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)


info:
XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)


info:
The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki


info:
The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King


info:
Level 2 XP requirement changed from 200 to 230 (in a scenario where Team A gets 2 melee denies per wave, and team B gets 1 melee deny per wave: Team A wave requirement for level 2 increases from 2 waves to 3 waves. Team B wave requirement remains at 3 waves. Total XP needed for other levels unchanged.)


info:
Increased Base HP regen to 1.75 for the following Agility heroes: Anti-Mage, Arc Warden, Clinkz, Drow Ranger, Meepo, Pangolier, Phantom Assassin, Templar Assassin, Troll Warlord, Vengeful Spirit


info:
Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)


info:
Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)


info:
Strength gain for the following heroes increased by 0.3: Dark Seer, Death Prophet, Ember Spirit, Leshrac, Nature's Prophet, Necrophos, Pugna, Queen of Pain, Ursa and Visage


info:
Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)


info:
AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.


info:
The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6


info:
Killing a neutral camp stack now gives a bonus 15% gold bounty to the hero that stacked it. No bonus is given if the stack is cleared by an enemy or the hero that stacked it. 


