Files
furumi_tui/src/app/update.rs
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use std::time::{Duration, Instant};
use super::action::Action;
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use crate::library::models::TrackItem;
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use super::state::{
AppState, GlobalView, Loadable, OpenedPlaylist, SearchState, TILE_HEIGHT, TILE_WIDTH, Tab,
TrackSelectionScope, ViewMode, release_display_order, release_rows,
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};
pub const QUIT_CONFIRM_WINDOW: Duration = Duration::from_millis(1500);
pub const QUIT_CONFIRM_HINT: &str = "press quit again to exit";
/// Side effects requested by `update()`; executed by the app loop, which
/// owns the Runtime (audio controller, API client). Keeps update() pure.
#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum Effect {
/// (Re)start playback of `queue[queue_pos]`.
PlayCurrent,
TogglePause,
StopPlayback,
/// Seek relative to the current position, in seconds.
SeekBy(i64),
SetVolume(u8),
SetOptions,
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/// Fetch a release and append all its tracks to the queue.
EnqueueRelease {
id: i64,
next: bool,
},
ToggleLikes {
track_ids: Vec<i64>,
},
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/// Remove tracks from a stored playlist in the library.
RemoveFromPlaylist {
playlist_id: i64,
track_ids: Vec<i64>,
},
RemoveQueueIndices {
indices: Vec<usize>,
restart_paused: Option<bool>,
stop: bool,
},
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/// Persist the Federation-tab settings and start/stop the node.
FedApplySettings,
/// Force an immediate library publish into the DHT.
FedSyncNow,
/// Fetch this peer's ticket and show it in a popup.
FedShowTicket,
/// Download (or resolve) a federated track and play it.
FedPlay(crate::federation::FedTrack),
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}
pub fn update(state: &mut AppState, action: Action) -> Option<Effect> {
// Any action other than a second Quit press disarms the confirmation.
let quit_armed = state
.quit_armed_until
.take()
.is_some_and(|deadline| Instant::now() <= deadline);
state.status_message = None;
match action {
// While the help window is open, quit/back just close it.
Action::Quit | Action::Back if state.help_visible => {
state.help_visible = false;
None
}
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Action::Quit => {
if quit_armed {
state.should_quit = true;
} else {
state.quit_armed_until = Some(Instant::now() + QUIT_CONFIRM_WINDOW);
state.status_message = Some(QUIT_CONFIRM_HINT.to_string());
}
None
}
Action::ToggleHelp => {
state.help_visible = !state.help_visible;
None
}
Action::NextTab => {
switch_tab(state, state.active_tab.next());
None
}
Action::PrevTab => {
switch_tab(state, state.active_tab.prev());
None
}
Action::GoToTab(index) => {
if let Some(tab) = Tab::from_index(index) {
// Pressing the current tab's number again resets it to its
// top level (closes drill-down views).
if tab == state.active_tab {
reset_tab(state, tab);
} else {
switch_tab(state, tab);
}
}
None
}
Action::PlayPause => {
if state.player.current.is_some() {
state.player.paused = !state.player.paused;
Some(Effect::TogglePause)
} else if state.player.queue.is_empty() {
state.status_message = Some("nothing queued — open a track and press enter".into());
None
} else {
Some(Effect::PlayCurrent)
}
}
Action::NextTrack => queue_step(state, 1),
Action::PrevTrack => queue_step(state, -1),
Action::SeekForward { seconds } => state
.player
.current
.is_some()
.then_some(Effect::SeekBy(seconds as i64)),
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Action::SeekBackward { seconds } => state
.player
.current
.is_some()
.then_some(Effect::SeekBy(-(seconds as i64))),
Action::VolumeUp => {
state.player.volume = (state.player.volume + 5).min(100);
Some(Effect::SetVolume(state.player.volume))
}
Action::VolumeDown => {
state.player.volume = state.player.volume.saturating_sub(5);
Some(Effect::SetVolume(state.player.volume))
}
Action::ToggleShuffle => {
state.player.shuffle = !state.player.shuffle;
// Shuffle physically reorders the unplayed tail, so the Queue
// tab always shows the real upcoming order; turning it off
// restores the original ordering.
if state.player.shuffle {
shuffle_upcoming(&mut state.player);
} else {
restore_queue_order(&mut state.player);
}
Some(Effect::SetOptions)
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}
Action::CycleRepeat => {
state.player.repeat = state.player.repeat.next();
Some(Effect::SetOptions)
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}
Action::MoveUp => {
move_selection(state, 0, -1);
None
}
Action::MoveDown => {
move_selection(state, 0, 1);
None
}
Action::MoveLeft => {
move_selection(state, -1, 0);
None
}
Action::MoveRight => {
move_selection(state, 1, 0);
None
}
Action::PageUp => {
move_selection(state, 0, -page_step(state));
None
}
Action::PageDown => {
move_selection(state, 0, page_step(state));
None
}
Action::SelectFirst => {
jump_selection(state, true);
None
}
Action::SelectLast => {
jump_selection(state, false);
None
}
Action::ToggleViewMode => {
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match state.active_tab {
Tab::Global => state.global.view = state.global.view.toggle(),
// On the Logs tab the same key cycles the severity filter.
Tab::Logs => {
state.logs.level_index =
(state.logs.level_index + 1) % super::state::LOG_LEVELS.len();
state.logs.selected_seq = None;
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state.logs.follow = true;
}
_ => {}
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}
None
}
Action::OpenCommandLine => {
state.cmdline.active = true;
state.cmdline.input.clear();
None
}
Action::OpenSearch => {
// The command line opens pre-filled with "/": typing continues
// the live search, exactly as if `:` then `/` were pressed.
state.cmdline.active = true;
state.cmdline.input = "/".to_string();
state.cmdline.live = true;
state.search = SearchState::default();
state.active_tab = Tab::Global;
if !matches!(state.global.stack.last(), Some(GlobalView::Search { .. })) {
state.global.stack.push(GlobalView::Search { cursor: 0 });
}
None
}
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Action::Select => select_current(state),
Action::Back if state.track_selection.is_active() => {
state.track_selection.clear();
state.status_message = Some("selection cleared".into());
None
}
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Action::Back => {
go_back(state);
None
}
Action::ToggleLike => {
let tracks = selected_tracks(state);
let track_ids: Vec<i64> = if tracks.is_empty() {
state
.player
.current
.as_ref()
.map(|track| vec![track.id])
.unwrap_or_default()
} else {
tracks.into_iter().map(|track| track.id).collect()
};
if track_ids.is_empty() {
state.status_message = Some("no track selected".into());
None
} else {
let should_like = track_ids.iter().any(|id| !state.likes.contains(id));
let toggles: Vec<i64> = track_ids
.into_iter()
.filter(|id| state.likes.contains(id) != should_like)
.collect();
state.status_message = Some(if should_like {
format!("liking {} track(s)", toggles.len())
} else {
format!("removing like from {} track(s)", toggles.len())
});
Some(Effect::ToggleLikes { track_ids: toggles })
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}
}
Action::ToggleTrackSelection => {
toggle_track_selection(state);
None
}
Action::OpenTrackInfo => {
let tracks = selected_tracks(state);
if tracks.is_empty() {
state.status_message = Some("no track selected".into());
} else {
state.popup = Some(super::state::Popup::TrackInfo {
tracks,
cursor: 0,
scroll: 0,
});
}
None
}
Action::RemoveFromQueue => remove_selected_from_queue(state),
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Action::QueueAddNext => queue_add(state, true),
Action::QueueAddLast => queue_add(state, false),
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Action::GoToRelease => {
let track = selected_track(state).or_else(|| state.player.current.clone());
match track {
Some(track) => open_release_for_track(state, &track),
None => state.status_message = Some("no track selected".into()),
}
None
}
Action::AddToPlaylist => {
let track = selected_track(state).or_else(|| state.player.current.clone());
match track {
Some(track) => {
state.popup = Some(super::state::Popup::AddToPlaylist { track, cursor: 0 });
}
None => state.status_message = Some("no track selected".into()),
}
None
}
Action::NewPlaylist => {
state.popup = Some(super::state::Popup::NewPlaylist {
for_track: None,
input: String::new(),
busy: false,
});
None
}
Action::ClearQueue => {
let had_tracks = !state.player.queue.is_empty();
state.player.queue.clear();
state.player.queue_pos = 0;
state.player.current = None;
state.player.playing = false;
state.player.paused = false;
state.player.prefetched_pos = None;
state.player.original_order = None;
state.queue_tab.cursor = 0;
state.track_selection.clear();
if had_tracks {
state.status_message = Some("queue cleared".into());
Some(Effect::StopPlayback)
} else {
None
}
}
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Action::EditSelected => {
open_edit_popup(state);
None
}
Action::DeleteSelected => delete_selected(state),
}
}
/// `e`: open the metadata edit form for whatever is under the cursor —
/// an artist tile, a release, a track or a playlist.
fn open_edit_popup(state: &mut AppState) {
use super::state::{EditField, EditTarget, Popup};
if state.active_tab == Tab::Playlists && state.playlists.opened.is_none() {
let card = match &state.playlists.list {
Some(Loadable::Ready(list)) => list.get(state.playlists.selected).cloned(),
_ => None,
};
let Some(card) = card else {
return;
};
if card.kind == "likes" {
state.status_message = Some("the Likes playlist cannot be edited".into());
return;
}
state.popup = Some(Popup::Edit {
target: EditTarget::Playlist(card.id),
title: format!("Edit playlist — {}", card.title),
fields: vec![EditField::new("Title", card.title.clone())],
focus: 0,
error: None,
});
return;
}
if state.active_tab == Tab::Global && state.global.stack.is_empty() {
let Some(artist) = state.global.artists.get(state.global.selected).cloned() else {
return;
};
state.popup = Some(artist_edit_popup(artist.id, &artist.name, artist.image_path));
return;
}
if let Some(artist) = selected_search_artist(state) {
state.popup = Some(artist_edit_popup(artist.id, &artist.name, artist.image_path));
return;
}
if let Some(release) = selected_release_card(state) {
state.popup = Some(Popup::Edit {
target: EditTarget::Release(release.id),
title: format!("Edit release — {}", release.title),
fields: vec![
EditField::new("Title", release.title.clone()),
EditField::new("Type", release.release_type.clone()),
EditField::new(
"Year",
release.year.map(|y| y.to_string()).unwrap_or_default(),
),
],
focus: 0,
error: None,
});
return;
}
if let Some(track) = selected_track(state).or_else(|| state.player.current.clone()) {
state.popup = Some(track_edit_popup(&track));
return;
}
state.status_message = Some("nothing to edit here".into());
}
fn artist_edit_popup(
id: i64,
name: &str,
image_path: Option<String>,
) -> super::state::Popup {
use super::state::{EditField, EditTarget, Popup};
Popup::Edit {
target: EditTarget::Artist(id),
title: format!("Edit artist — {name}"),
fields: vec![
EditField::new("Name", name),
EditField::new("Image path", image_path.unwrap_or_default()),
],
focus: 0,
error: None,
}
}
fn track_edit_popup(track: &TrackItem) -> super::state::Popup {
use super::state::{EditField, EditTarget, Popup};
let join = |artists: &[crate::library::models::ArtistRef]| {
artists
.iter()
.map(|a| a.name.clone())
.collect::<Vec<_>>()
.join("; ")
};
Popup::Edit {
target: EditTarget::Track(track.id),
title: format!("Edit track — {}", track.title),
fields: vec![
EditField::new("Title", track.title.clone()),
EditField::new("Artists", join(&track.artists)),
EditField::new("Featured", join(&track.featured_artists)),
EditField::new(
"Track #",
track.track_number.map(|n| n.to_string()).unwrap_or_default(),
),
EditField::new(
"Disc #",
track.disc_number.map(|n| n.to_string()).unwrap_or_default(),
),
],
focus: 0,
error: None,
}
}
/// shift-d: delete whatever is under the cursor. Library entities ask for
/// confirmation; playlist/queue rows are removed directly.
fn delete_selected(state: &mut AppState) -> Option<Effect> {
use super::state::{DeleteTarget, Popup};
if state.active_tab == Tab::Queue {
return remove_selected_from_queue(state);
}
if state.active_tab == Tab::Playlists {
match state.playlists.opened {
None => {
let card = match &state.playlists.list {
Some(Loadable::Ready(list)) => list.get(state.playlists.selected).cloned(),
_ => None,
};
let card = card?;
if card.kind == "likes" {
state.status_message = Some("the Likes playlist cannot be deleted".into());
return None;
}
state.popup = Some(Popup::ConfirmDelete {
target: DeleteTarget::Playlist(card.id),
label: format!("playlist \"{}\"", card.title),
});
return None;
}
Some(opened) => {
let tracks = selected_tracks(state);
if tracks.is_empty() {
state.status_message = Some("no track selected".into());
return None;
}
let track_ids: Vec<i64> = tracks.iter().map(|track| track.id).collect();
state.track_selection.clear();
if opened.id == super::state::LIKES_PLAYLIST_ID {
let liked: Vec<i64> = track_ids
.into_iter()
.filter(|id| state.likes.contains(id))
.collect();
state.status_message = Some(format!("removing {} like(s)", liked.len()));
return Some(Effect::ToggleLikes { track_ids: liked });
}
state.status_message =
Some(format!("removing {} track(s) from playlist", track_ids.len()));
return Some(Effect::RemoveFromPlaylist {
playlist_id: opened.id,
track_ids,
});
}
}
}
if state.active_tab != Tab::Global {
return None;
}
if state.global.stack.is_empty() {
let artist = state.global.artists.get(state.global.selected).cloned()?;
state.popup = Some(Popup::ConfirmDelete {
target: DeleteTarget::Artist(artist.id),
label: format!("artist \"{}\" with all their releases and tracks", artist.name),
});
return None;
}
if let Some(artist) = selected_search_artist(state) {
state.popup = Some(Popup::ConfirmDelete {
target: DeleteTarget::Artist(artist.id),
label: format!("artist \"{}\" with all their releases and tracks", artist.name),
});
return None;
}
if let Some(release) = selected_release_card(state) {
state.popup = Some(Popup::ConfirmDelete {
target: DeleteTarget::Release(release.id),
label: format!("release \"{}\" with all its tracks", release.title),
});
return None;
}
if let Some(track) = selected_track(state) {
state.popup = Some(Popup::ConfirmDelete {
target: DeleteTarget::Track(track.id),
label: format!("track \"{}\" (the audio file stays on disk)", track.title),
});
} else {
state.status_message = Some("nothing to delete here".into());
}
None
}
/// The artist under the cursor in the search view, if any.
fn selected_search_artist(state: &AppState) -> Option<crate::library::models::ArtistCard> {
if state.active_tab != Tab::Global {
return None;
}
let Some(GlobalView::Search { cursor }) = state.global.stack.last() else {
return None;
};
state.search.results.as_ref()?.artists.get(*cursor).cloned()
}
/// The release card under the cursor (artist view tiles/rows or search).
fn selected_release_card(state: &AppState) -> Option<crate::library::models::ReleaseCard> {
if state.active_tab != Tab::Global {
return None;
}
match state.global.stack.last()? {
GlobalView::Artist { id, cursor } => match state.artist_views.get(id)? {
Loadable::Ready(detail) => {
let position = cursor.checked_sub(detail.top_tracks.len())?;
let order = release_display_order(&detail.releases);
order
.get(position)
.map(|&index| detail.releases[index].clone())
}
_ => None,
},
GlobalView::Search { cursor } => {
let results = state.search.results.as_ref()?;
let offset = cursor.checked_sub(results.artists.len())?;
results.releases.get(offset).cloned()
}
GlobalView::Release { .. } => None,
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}
}
fn toggle_track_selection(state: &mut AppState) {
let Some((scope, cursor, len)) = current_track_list_context(state) else {
state.status_message = Some("track selection is unavailable here".into());
return;
};
if len == 0 {
state.status_message = Some("no tracks here".into());
return;
}
if state.track_selection.is_active_for(&scope) {
state.track_selection.clear();
state.status_message = Some("selection cleared".into());
} else {
state.track_selection.start(scope, cursor);
visual_selection_status(state);
}
}
fn visual_selection_status(state: &mut AppState) {
let Some((scope, _, len)) = current_track_list_context(state) else {
return;
};
if let Some(indices) = state.track_selection.indices(&scope, len) {
state.status_message = Some(format!("-- VISUAL LINE -- {} track(s)", indices.len()));
}
}
fn refresh_track_selection_cursor(state: &mut AppState) {
let Some((scope, cursor, _)) = current_track_list_context(state) else {
state.track_selection.clear();
return;
};
state.track_selection.set_cursor(scope, cursor);
if state.track_selection.is_active() {
visual_selection_status(state);
}
}
fn set_track_scope_cursor(state: &mut AppState, scope: &TrackSelectionScope, value: usize) {
match scope {
TrackSelectionScope::ArtistTop(id) => {
if matches!(
state.global.stack.last(),
Some(GlobalView::Artist { id: current, .. }) if current == id
) {
set_view_cursor(state, value);
}
}
TrackSelectionScope::ArtistFeatured(id) => {
let Some(GlobalView::Artist { id: current, .. }) = state.global.stack.last() else {
return;
};
if current != id {
return;
}
let Some(Loadable::Ready(detail)) = state.artist_views.get(id) else {
return;
};
let flat = detail.top_tracks.len() + detail.releases.len() + value;
set_view_cursor(state, flat);
}
TrackSelectionScope::Release(id) => {
if matches!(
state.global.stack.last(),
Some(GlobalView::Release { id: current, .. }) if current == id
) {
set_view_cursor(state, value);
}
}
TrackSelectionScope::Playlist(id) => {
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if let Some(opened) = &mut state.playlists.opened
&& opened.id == *id {
opened.cursor = value;
}
}
TrackSelectionScope::Queue => {
state.queue_tab.cursor = value;
}
}
}
fn current_track_list_context(state: &AppState) -> Option<(TrackSelectionScope, usize, usize)> {
match state.active_tab {
Tab::Global => match state.global.stack.last()? {
GlobalView::Artist { id, cursor } => match state.artist_views.get(id)? {
Loadable::Ready(detail) => {
let tracks = detail.top_tracks.len();
let releases = detail.releases.len();
if *cursor < tracks {
Some((TrackSelectionScope::ArtistTop(*id), *cursor, tracks))
} else {
let featured = cursor.checked_sub(tracks + releases)?;
(featured < detail.featured_tracks.len()).then_some((
TrackSelectionScope::ArtistFeatured(*id),
featured,
detail.featured_tracks.len(),
))
}
}
_ => None,
},
GlobalView::Release { id, cursor } => match state.release_views.get(id)? {
Loadable::Ready(detail) => Some((
TrackSelectionScope::Release(*id),
*cursor,
detail.tracks.len(),
)),
_ => None,
},
_ => None,
},
Tab::Playlists => {
let opened = state.playlists.opened.as_ref()?;
let len = playlist_tracks(state, opened.id)?.len();
Some((TrackSelectionScope::Playlist(opened.id), opened.cursor, len))
}
Tab::Queue => Some((
TrackSelectionScope::Queue,
state.queue_tab.cursor,
state.player.queue.len(),
)),
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Tab::Federation | Tab::Logs => None,
}
}
fn current_track_list(state: &AppState) -> Option<(TrackSelectionScope, usize, &[TrackItem])> {
match state.active_tab {
Tab::Global => match state.global.stack.last()? {
GlobalView::Artist { id, cursor } => match state.artist_views.get(id)? {
Loadable::Ready(detail) => {
let tracks = detail.top_tracks.len();
let releases = detail.releases.len();
if *cursor < tracks {
Some((
TrackSelectionScope::ArtistTop(*id),
*cursor,
&detail.top_tracks,
))
} else {
let featured = cursor.checked_sub(tracks + releases)?;
(featured < detail.featured_tracks.len()).then_some((
TrackSelectionScope::ArtistFeatured(*id),
featured,
&detail.featured_tracks,
))
}
}
_ => None,
},
GlobalView::Release { id, cursor } => match state.release_views.get(id)? {
Loadable::Ready(detail) => {
Some((TrackSelectionScope::Release(*id), *cursor, &detail.tracks))
}
_ => None,
},
_ => None,
},
Tab::Playlists => {
let opened = state.playlists.opened.as_ref()?;
Some((
TrackSelectionScope::Playlist(opened.id),
opened.cursor,
playlist_tracks(state, opened.id)?,
))
}
Tab::Queue => Some((
TrackSelectionScope::Queue,
state.queue_tab.cursor,
&state.player.queue,
)),
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Tab::Federation | Tab::Logs => None,
}
}
pub fn selected_tracks(state: &AppState) -> Vec<TrackItem> {
let Some((scope, cursor, tracks)) = current_track_list(state) else {
return selected_track(state).into_iter().collect();
};
let indices = state
.track_selection
.indices(&scope, tracks.len())
.unwrap_or_else(|| vec![cursor.min(tracks.len().saturating_sub(1))]);
indices
.into_iter()
.filter_map(|index| tracks.get(index).cloned())
.collect()
}
fn selected_queue_indices(state: &AppState) -> Vec<usize> {
if state.active_tab != Tab::Queue || state.player.queue.is_empty() {
return Vec::new();
}
state
.track_selection
.indices(&TrackSelectionScope::Queue, state.player.queue.len())
.unwrap_or_else(|| vec![state.queue_tab.cursor.min(state.player.queue.len() - 1)])
}
fn remove_selected_from_queue(state: &mut AppState) -> Option<Effect> {
let indices = selected_queue_indices(state);
if indices.is_empty() {
state.status_message = Some("queue is empty".into());
return None;
}
let outcome = remove_queue_indices(state, &indices);
state.status_message = Some(format!("removed {} track(s) from queue", indices.len()));
Some(Effect::RemoveQueueIndices {
indices,
restart_paused: outcome.restart_paused,
stop: outcome.stop,
})
}
struct QueueRemovalOutcome {
restart_paused: Option<bool>,
stop: bool,
}
fn remove_queue_indices(state: &mut AppState, indices: &[usize]) -> QueueRemovalOutcome {
let len = state.player.queue.len();
let mut unique: Vec<usize> = indices
.iter()
.copied()
.filter(|index| *index < len)
.collect();
unique.sort_unstable();
unique.dedup();
if unique.is_empty() {
return QueueRemovalOutcome {
restart_paused: None,
stop: false,
};
}
let old_queue_pos = state.player.queue_pos;
let current_id = state.player.current.as_ref().map(|track| track.id);
let current_removed = current_id.is_some_and(|id| {
unique.iter().any(|index| {
state
.player
.queue
.get(*index)
.is_some_and(|track| track.id == id)
})
});
let removed_before_current = unique
.iter()
.filter(|index| **index < old_queue_pos)
.count();
let was_loaded = state.player.playing;
let was_paused = state.player.paused;
for index in unique.iter().rev() {
state.player.queue.remove(*index);
}
state.player.prefetched_pos = None;
state.track_selection.clear();
if state.player.queue.is_empty() {
state.player = super::state::PlayerBar::default();
state.queue_tab.cursor = 0;
return QueueRemovalOutcome {
restart_paused: None,
stop: true,
};
}
if current_removed {
let desired = old_queue_pos.saturating_sub(removed_before_current);
state.player.queue_pos = desired.min(state.player.queue.len() - 1);
state.player.current = state.player.queue.get(state.player.queue_pos).cloned();
state.player.position_secs = 0.0;
state.player.track_started_at = None;
state.queue_tab.cursor = state.queue_tab.cursor.min(state.player.queue.len() - 1);
return QueueRemovalOutcome {
restart_paused: was_loaded.then_some(was_paused),
stop: false,
};
}
if let Some(id) = current_id {
if let Some(position) = state.player.queue.iter().position(|track| track.id == id) {
state.player.queue_pos = position;
}
} else {
state.player.queue_pos = state.player.queue_pos.min(state.player.queue.len() - 1);
}
state.player.current = current_id.and_then(|id| {
state
.player
.queue
.iter()
.find(|track| track.id == id)
.cloned()
});
state.queue_tab.cursor = state.queue_tab.cursor.min(state.player.queue.len() - 1);
QueueRemovalOutcome {
restart_paused: None,
stop: false,
}
}
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/// The track under the cursor in whatever view is showing tracks.
pub fn selected_track(state: &AppState) -> Option<TrackItem> {
match state.active_tab {
Tab::Global => match state.global.stack.last()? {
GlobalView::Artist { id, cursor } => match state.artist_views.get(id)? {
Loadable::Ready(detail) => {
let tracks = detail.top_tracks.len();
if *cursor < tracks {
detail.top_tracks.get(*cursor).cloned()
} else {
cursor
.checked_sub(tracks + detail.releases.len())
.and_then(|i| detail.featured_tracks.get(i).cloned())
}
}
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_ => None,
},
GlobalView::Release { id, cursor } => match state.release_views.get(id)? {
Loadable::Ready(detail) => detail.tracks.get(*cursor).cloned(),
_ => None,
},
GlobalView::Search { cursor } => {
let results = state.search.results.as_ref()?;
let offset = cursor.checked_sub(results.artists.len() + results.releases.len())?;
results.tracks.get(offset).cloned()
}
},
Tab::Playlists => {
let opened = state.playlists.opened.as_ref()?;
playlist_tracks(state, opened.id)?
.get(opened.cursor)
.cloned()
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}
Tab::Queue => state.player.queue.get(state.queue_tab.cursor).cloned(),
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Tab::Federation | Tab::Logs => None,
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}
}
/// Tracks backing an opened playlist, if loaded.
pub fn playlist_tracks(state: &AppState, id: i64) -> Option<&Vec<TrackItem>> {
match state.playlist_views.get(&id)? {
Loadable::Ready(detail) => Some(&detail.tracks),
_ => None,
}
}
/// A *release* under the cursor (artist-view tile/row or a search release).
fn selected_release_id(state: &AppState) -> Option<i64> {
if state.active_tab != Tab::Global {
return None;
}
match state.global.stack.last()? {
GlobalView::Artist { id, cursor } => match state.artist_views.get(id)? {
Loadable::Ready(detail) => {
let position = cursor.checked_sub(detail.top_tracks.len())?;
let order = release_display_order(&detail.releases);
order.get(position).map(|&i| detail.releases[i].id)
}
_ => None,
},
GlobalView::Search { cursor } => {
let results = state.search.results.as_ref()?;
let offset = cursor.checked_sub(results.artists.len())?;
results.releases.get(offset).map(|r| r.id)
}
GlobalView::Release { .. } => None,
}
}
/// a / shift-a: queue the selection — a single track directly, a release via
/// an async fetch effect.
fn queue_add(state: &mut AppState, next: bool) -> Option<Effect> {
let tracks = selected_tracks(state);
if !tracks.is_empty() {
let count = tracks.len();
let title = tracks[0].title.clone();
enqueue_tracks(state, tracks, next);
state.status_message = Some(if count == 1 && next {
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format!("queued next: {title}")
} else if count == 1 {
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format!("queued: {title}")
} else if next {
format!("queued next: {count} tracks")
} else {
format!("queued: {count} tracks")
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});
return None;
}
if let Some(id) = selected_release_id(state) {
return Some(Effect::EnqueueRelease { id, next });
}
state.status_message = Some("nothing to queue here".into());
None
}
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/// Shift-J: open the release the track belongs to, with the cursor on that
/// track. If the release view is still loading, the focus is applied when
/// it arrives (`pending_release_focus`).
fn open_release_for_track(state: &mut AppState, track: &TrackItem) {
let release_id = track.release_id;
let cursor = match state.release_views.get(&release_id) {
Some(Loadable::Ready(detail)) => detail
.tracks
.iter()
.position(|t| t.id == track.id)
.unwrap_or(0),
_ => {
state.pending_release_focus = Some((release_id, track.id));
0
}
};
let origin = state.active_tab;
state.active_tab = Tab::Global;
match state.global.stack.last_mut() {
Some(GlobalView::Release {
id,
cursor: current,
}) if *id == release_id => {
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*current = cursor;
}
_ => state.global.stack.push(GlobalView::Release {
id: release_id,
cursor,
}),
}
// Jumps from another tab return there on Esc; jumps within Global
// unwind the navigation stack as usual.
if origin != Tab::Global {
state.jump_origin = Some((origin, state.global.stack.len() - 1));
}
}
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/// Insert tracks after the playing one (`next`) or at the end. Keeps the
/// gapless prefetch index pointing at the same track if items shift.
pub fn enqueue_tracks(state: &mut AppState, tracks: Vec<TrackItem>, next: bool) {
let player = &mut state.player;
if tracks.is_empty() {
return;
}
let insert_at = if next && !player.queue.is_empty() {
(player.queue_pos + 1).min(player.queue.len())
} else if next {
0
} else {
player.queue.len()
};
let count = tracks.len();
for (offset, track) in tracks.into_iter().enumerate() {
player.queue.insert(insert_at + offset, track);
}
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if let Some(prefetched) = &mut player.prefetched_pos
&& insert_at <= *prefetched {
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*prefetched += count;
}
if insert_at <= player.queue_pos && player.current.is_some() {
player.queue_pos += count;
}
}
/// Manual queue navigation (n / p); the tail is pre-shuffled when shuffle
/// is on, so stepping is always sequential.
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fn queue_step(state: &mut AppState, direction: isize) -> Option<Effect> {
let player = &mut state.player;
if player.queue.is_empty() {
state.status_message = Some("queue is empty".into());
return None;
}
let len = player.queue.len();
let next = player.queue_pos as isize + direction;
if next < 0 {
player.queue_pos = 0;
} else if next >= len as isize {
if player.repeat == super::state::RepeatMode::All {
player.queue_pos = 0;
} else {
state.status_message = Some("end of queue".into());
return None;
}
} else {
player.queue_pos = next as usize;
}
Some(Effect::PlayCurrent)
}
/// What plays after the current track, without mutating anything — used to
/// pick the gapless prefetch target. Mirrors `advance_after_finish`.
/// Shuffle needs no special case: the queue tail is already shuffled.
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pub fn peek_next_pos(player: &super::state::PlayerBar) -> Option<usize> {
if player.queue.is_empty() {
return None;
}
match player.repeat {
super::state::RepeatMode::One => Some(player.queue_pos),
repeat => {
if player.queue_pos + 1 < player.queue.len() {
Some(player.queue_pos + 1)
} else if repeat == super::state::RepeatMode::All {
Some(0)
} else {
None
}
}
}
}
/// The current track finished: play the next queue position (the tail is
/// pre-shuffled when shuffle is on), or stop at the end.
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pub fn advance_after_finish(state: &mut AppState) -> Option<Effect> {
let player = &mut state.player;
if player.queue.is_empty() {
player.playing = false;
player.current = None;
return None;
}
match player.repeat {
super::state::RepeatMode::One => Some(Effect::PlayCurrent),
repeat => {
if player.queue_pos + 1 < player.queue.len() {
player.queue_pos += 1;
Some(Effect::PlayCurrent)
} else if repeat == super::state::RepeatMode::All {
player.queue_pos = 0;
Some(Effect::PlayCurrent)
} else {
player.playing = false;
player.paused = false;
Some(Effect::StopPlayback)
}
}
}
}
/// First index of the not-yet-played queue tail: everything after the
/// current track, or from the current position when nothing is loaded.
fn upcoming_start(player: &super::state::PlayerBar) -> usize {
if player.current.is_some() {
(player.queue_pos + 1).min(player.queue.len())
} else {
player.queue_pos.min(player.queue.len())
}
}
/// Remember the original order and Fisher-Yates the unplayed tail.
pub fn shuffle_upcoming(player: &mut super::state::PlayerBar) {
if player.queue.is_empty() {
return;
}
if player.original_order.is_none() {
player.original_order = Some(player.queue.iter().map(|t| t.id).collect());
}
shuffle_range(player, upcoming_start(player));
}
/// Put the unplayed tail back into pre-shuffle order. Tracks queued while
/// shuffled (absent from the snapshot) keep their relative order at the end.
pub fn restore_queue_order(player: &mut super::state::PlayerBar) {
let Some(order) = player.original_order.take() else {
return;
};
let start = upcoming_start(player);
if start >= player.queue.len() {
return;
}
let tail = player.queue.split_off(start);
let mut used = vec![false; order.len()];
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let mut keyed: Vec<(usize, usize, crate::library::models::TrackItem)> = tail
.into_iter()
.enumerate()
.map(|(position, track)| {
let key = order
.iter()
.enumerate()
.position(|(slot, id)| !used[slot] && *id == track.id)
.inspect(|&slot| used[slot] = true)
.unwrap_or(usize::MAX);
(key, position, track)
})
.collect();
keyed.sort_by_key(|(key, position, _)| (*key, *position));
player
.queue
.extend(keyed.into_iter().map(|(_, _, track)| track));
player.prefetched_pos = None;
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}
/// Columns of the Global tile grid. Derived from the terminal width the same
/// way ui::global does (full width minus the surrounding block's borders),
/// so selection math and rendering agree.
pub fn grid_columns() -> usize {
let width = crossterm::terminal::size().map(|(w, _)| w).unwrap_or(80);
usize::from((width.saturating_sub(2) / TILE_WIDTH).max(1))
}
/// Lines of content visible in the main area (terminal height minus the tab
/// bar, status bar and the view's borders).
fn viewport_lines() -> isize {
let height = crossterm::terminal::size().map(|(_, h)| h).unwrap_or(24);
height.saturating_sub(5).max(1) as isize
}
/// One PageUp/PageDown step in MoveUp/MoveDown units for the current view:
/// move_selection() multiplies vertical steps by the column count in tile
/// zones, so tile views page by visible tile rows, line views by visible
/// lines.
fn page_step(state: &AppState) -> isize {
let lines = viewport_lines();
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if state.active_tab != Tab::Global {
return lines;
}
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let tile_rows = (lines / TILE_HEIGHT as isize).max(1);
match state.global.stack.last() {
None => match state.global.view {
ViewMode::Tiles => tile_rows,
ViewMode::Table => lines,
},
Some(GlobalView::Artist { id, cursor }) => {
let in_release_tiles = match state.artist_views.get(id) {
Some(Loadable::Ready(detail)) => {
*cursor >= detail.top_tracks.len()
&& *cursor < detail.top_tracks.len() + detail.releases.len()
}
_ => false,
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};
if in_release_tiles && state.global.view == ViewMode::Tiles {
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tile_rows
} else {
lines
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}
}
Some(GlobalView::Release { .. }) | Some(GlobalView::Search { .. }) => lines,
}
}
fn move_selection(state: &mut AppState, dx: isize, dy: isize) {
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if state.active_tab == Tab::Federation {
if dy != 0 {
let last = super::state::FedRow::ALL.len() as isize - 1;
state.federation.cursor =
(state.federation.cursor as isize + dy).clamp(0, last) as usize;
}
return;
}
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if state.active_tab == Tab::Logs {
// The cursor anchors to an entry's seq, so freshly appended log
// lines (including ones caused by this very keypress) don't shift
// the selection.
if dy != 0 {
let level = super::state::LOG_LEVELS[state.logs.level_index];
if let Some(buffer) = crate::config::logging::buffer() {
let current = if state.logs.follow {
None
} else {
state.logs.selected_seq
};
if let Some((seq, is_newest)) = buffer.move_selection(level, current, dy) {
state.logs.selected_seq = Some(seq);
state.logs.follow = is_newest && dy > 0;
}
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}
}
return;
}
if state.track_selection.is_active()
&& dx == 0
&& let Some((scope, cursor, len)) = current_track_list_context(state)
{
if len == 0 {
return;
}
let next = (cursor as isize + dy).clamp(0, len as isize - 1) as usize;
set_track_scope_cursor(state, &scope, next);
refresh_track_selection_cursor(state);
return;
}
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if state.active_tab == Tab::Playlists {
let len = playlists_view_len(state);
if len == 0 {
return;
}
let last = len as isize - 1;
match &mut state.playlists.opened {
Some(opened) => {
opened.cursor = (opened.cursor as isize + dy).clamp(0, last) as usize;
refresh_track_selection_cursor(state);
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}
None => {
state.playlists.selected =
(state.playlists.selected as isize + dy).clamp(0, last) as usize;
state.track_selection.clear();
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}
}
return;
}
if state.active_tab == Tab::Queue {
let len = state.player.queue.len();
if len == 0 {
return;
}
state.queue_tab.cursor =
(state.queue_tab.cursor as isize + dy).clamp(0, len as isize - 1) as usize;
refresh_track_selection_cursor(state);
return;
}
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if state.active_tab != Tab::Global {
return not_yet(state, "Navigation in this view");
}
match state.global.stack.last().copied() {
None => {
let global = &mut state.global;
if global.artists.is_empty() {
return;
}
let step = match global.view {
ViewMode::Tiles => dx + dy * grid_columns() as isize,
ViewMode::Table => dy,
};
let last = global.artists.len() as isize - 1;
global.selected = (global.selected as isize + step).clamp(0, last) as usize;
state.track_selection.clear();
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}
Some(GlobalView::Artist { id, cursor }) => {
let Some(Loadable::Ready(detail)) = state.artist_views.get(&id) else {
return;
};
let tracks = detail.top_tracks.len();
let releases = detail.releases.len();
let featured = detail.featured_tracks.len();
let total = tracks + releases + featured;
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if total == 0 {
return;
}
let in_release_tiles = state.global.view == ViewMode::Tiles
&& cursor >= tracks
&& cursor < tracks + releases;
let next = if !in_release_tiles {
// List zones (top tracks, featured tracks; releases in
// table mode): plain vertical steps cross zone boundaries
// in flat order.
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(cursor as isize + dy).clamp(0, total as isize - 1) as usize
} else {
// Release tiles: move by visual rows (groups break rows),
// keeping the column, so Up lands on the tile above.
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let rows = release_rows(&detail.releases, grid_columns());
let position = cursor - tracks;
let (row, column) = rows
.iter()
.enumerate()
.find_map(|(r, items)| {
items.iter().position(|p| *p == position).map(|c| (r, c))
})
.unwrap_or((0, 0));
if dx != 0 {
let last = releases as isize - 1;
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tracks + (position as isize + dx).clamp(0, last) as usize
} else {
let target = row as isize + dy;
if target < 0 {
if tracks > 0 { tracks - 1 } else { cursor }
} else if target as usize >= rows.len() {
// Below the last release row: the featured section.
if featured > 0 {
tracks + releases
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} else {
cursor
}
} else {
let items = &rows[target as usize];
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tracks + items[column.min(items.len() - 1)]
}
}
};
set_view_cursor(state, next);
state.track_selection.clear();
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}
Some(GlobalView::Release { id, cursor }) => {
let Some(Loadable::Ready(detail)) = state.release_views.get(&id) else {
return;
};
let total = detail.tracks.len() as isize;
if total == 0 {
return;
}
let next = (cursor as isize + dy).clamp(0, total - 1);
set_view_cursor(state, next as usize);
refresh_track_selection_cursor(state);
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}
Some(GlobalView::Search { cursor }) => {
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// Local results plus the federated section below them.
let total = (state.search.results.as_ref().map_or(0, |r| r.len())
+ state.search.fed_tracks.len()) as isize;
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if total == 0 {
return;
}
let next = (cursor as isize + dy).clamp(0, total - 1);
set_view_cursor(state, next as usize);
state.track_selection.clear();
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}
}
}
fn set_view_cursor(state: &mut AppState, value: usize) {
if let Some(view) = state.global.stack.last_mut() {
match view {
GlobalView::Artist { cursor, .. }
| GlobalView::Release { cursor, .. }
| GlobalView::Search { cursor } => *cursor = value,
}
}
}
/// Items in the playlists tab's current view (list or opened playlist).
fn playlists_view_len(state: &AppState) -> usize {
match &state.playlists.opened {
Some(opened) => playlist_tracks(state, opened.id).map_or(0, Vec::len),
None => match &state.playlists.list {
Some(Loadable::Ready(list)) => list.len(),
_ => 0,
},
}
}
fn current_view_len(state: &AppState) -> usize {
if state.active_tab == Tab::Playlists {
return playlists_view_len(state);
}
if state.active_tab == Tab::Queue {
return state.player.queue.len();
}
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if state.active_tab == Tab::Federation {
return super::state::FedRow::ALL.len();
}
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match state.global.stack.last() {
None => state.global.artists.len(),
Some(GlobalView::Artist { id, .. }) => match state.artist_views.get(id) {
Some(Loadable::Ready(d)) => {
d.top_tracks.len() + d.releases.len() + d.featured_tracks.len()
}
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_ => 0,
},
Some(GlobalView::Release { id, .. }) => match state.release_views.get(id) {
Some(Loadable::Ready(d)) => d.tracks.len(),
_ => 0,
},
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Some(GlobalView::Search { .. }) => {
state.search.results.as_ref().map_or(0, |r| r.len()) + state.search.fed_tracks.len()
}
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}
}
fn jump_selection(state: &mut AppState, first: bool) {
if state.track_selection.is_active()
&& let Some((scope, _, len)) = current_track_list_context(state)
{
if len > 0 {
let target = if first { 0 } else { len - 1 };
set_track_scope_cursor(state, &scope, target);
refresh_track_selection_cursor(state);
}
return;
}
if state.active_tab == Tab::Queue {
let len = state.player.queue.len();
if len > 0 {
state.queue_tab.cursor = if first { 0 } else { len - 1 };
refresh_track_selection_cursor(state);
}
return;
}
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if state.active_tab == Tab::Federation {
let last = super::state::FedRow::ALL.len() - 1;
state.federation.cursor = if first { 0 } else { last };
return;
}
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if state.active_tab == Tab::Logs {
if first {
let level = super::state::LOG_LEVELS[state.logs.level_index];
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if let Some(buffer) = crate::config::logging::buffer()
&& let Some((seq, _)) = buffer.move_selection(level, None, isize::MIN) {
state.logs.selected_seq = Some(seq);
state.logs.follow = false;
}
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} else {
state.logs.follow = true;
state.logs.selected_seq = None;
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}
return;
}
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if state.active_tab != Tab::Global && state.active_tab != Tab::Playlists {
return not_yet(state, "Navigation in this view");
}
let len = current_view_len(state);
if len == 0 {
return;
}
let target = if first { 0 } else { len - 1 };
if state.active_tab == Tab::Playlists {
match &mut state.playlists.opened {
Some(opened) => opened.cursor = target,
None => state.playlists.selected = target,
}
refresh_track_selection_cursor(state);
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} else if state.global.stack.is_empty() {
state.global.selected = target;
state.track_selection.clear();
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} else {
set_view_cursor(state, target);
refresh_track_selection_cursor(state);
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}
}
/// Enter on the Playlists tab: open a playlist from the list, or play the
/// selected track with the playlist as the queue.
fn select_playlist(state: &mut AppState) -> Option<Effect> {
match state.playlists.opened {
Some(opened) => {
let tracks = playlist_tracks(state, opened.id)?.clone();
if tracks.is_empty() {
return None;
}
state.player.queue = tracks;
state.player.queue_pos = opened.cursor.min(state.player.queue.len() - 1);
on_new_queue(state);
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Some(Effect::PlayCurrent)
}
None => {
let id = match &state.playlists.list {
Some(Loadable::Ready(list)) => list.get(state.playlists.selected)?.id,
_ => return None,
};
state.playlists.opened = Some(OpenedPlaylist { id, cursor: 0 });
None
}
}
}
/// Enter: drill down (grid → artist → release) or play the selected track
/// with its surrounding list as the queue.
fn select_current(state: &mut AppState) -> Option<Effect> {
if state.active_tab == Tab::Playlists {
return select_playlist(state);
}
// Logs: open the full, wrapped entry under the cursor.
if state.active_tab == Tab::Logs {
let level = super::state::LOG_LEVELS[state.logs.level_index];
if let Some(buffer) = crate::config::logging::buffer() {
let selected = if state.logs.follow {
None
} else {
state.logs.selected_seq
};
if let Some(entry) = buffer.entry_at(level, selected) {
state.popup = Some(super::state::Popup::LogDetail(entry));
}
}
return None;
}
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if state.active_tab == Tab::Federation {
return federation_select(state);
}
// Queue: jump playback to the track under the cursor. Earlier tracks
// stay in the queue as "played"; picking one of them just moves the
// playing position back.
if state.active_tab == Tab::Queue {
if state.player.queue.is_empty() {
return None;
}
state.player.queue_pos = state.queue_tab.cursor.min(state.player.queue.len() - 1);
return Some(Effect::PlayCurrent);
}
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if state.active_tab != Tab::Global {
not_yet(state, "Navigation in this view");
return None;
}
enum Outcome {
Push(GlobalView),
Play {
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tracks: Vec<crate::library::models::TrackItem>,
start: usize,
},
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PlayFed(crate::federation::FedTrack),
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Nothing,
}
let outcome = match state.global.stack.last().copied() {
None => match state.global.artists.get(state.global.selected) {
Some(artist) => Outcome::Push(GlobalView::Artist {
id: artist.id,
cursor: 0,
}),
None => Outcome::Nothing,
},
Some(GlobalView::Artist { id, cursor }) => match state.artist_views.get(&id) {
Some(Loadable::Ready(detail)) => {
let tracks = detail.top_tracks.len();
let releases = detail.releases.len();
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if cursor < tracks {
Outcome::Play {
tracks: detail.top_tracks.clone(),
start: cursor,
}
} else if cursor < tracks + releases {
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let order = release_display_order(&detail.releases);
match order.get(cursor - tracks) {
Some(&original) => Outcome::Push(GlobalView::Release {
id: detail.releases[original].id,
cursor: 0,
}),
None => Outcome::Nothing,
}
} else if detail
.featured_tracks
.get(cursor - tracks - releases)
.is_some()
{
Outcome::Play {
tracks: detail.featured_tracks.clone(),
start: cursor - tracks - releases,
}
} else {
Outcome::Nothing
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}
}
_ => Outcome::Nothing,
},
Some(GlobalView::Release { id, cursor }) => match state.release_views.get(&id) {
Some(Loadable::Ready(detail)) if !detail.tracks.is_empty() => Outcome::Play {
tracks: detail.tracks.clone(),
start: cursor.min(detail.tracks.len() - 1),
},
_ => Outcome::Nothing,
},
Some(GlobalView::Search { cursor }) => match &state.search.results {
Some(results) => {
let artists = results.artists.len();
let releases = results.releases.len();
if cursor < artists {
Outcome::Push(GlobalView::Artist {
id: results.artists[cursor].id,
cursor: 0,
})
} else if cursor < artists + releases {
Outcome::Push(GlobalView::Release {
id: results.releases[cursor - artists].id,
cursor: 0,
})
} else if results.tracks.get(cursor - artists - releases).is_some() {
Outcome::Play {
tracks: results.tracks.clone(),
start: cursor - artists - releases,
}
} else {
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let fed_index = cursor - artists - releases - results.tracks.len();
match state.search.fed_tracks.get(fed_index) {
Some(fed) => Outcome::PlayFed(fed.clone()),
None => Outcome::Nothing,
}
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}
}
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None => match state.search.fed_tracks.get(cursor) {
Some(fed) => Outcome::PlayFed(fed.clone()),
None => Outcome::Nothing,
},
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},
};
match outcome {
Outcome::Push(view) => {
state.global.stack.push(view);
None
}
Outcome::Play { tracks, start } => {
state.player.queue = tracks;
state.player.queue_pos = start;
on_new_queue(state);
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Some(Effect::PlayCurrent)
}
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Outcome::PlayFed(fed) => {
state.status_message = Some(format!("federation: fetching \"{}\"…", fed.title));
Some(Effect::FedPlay(fed))
}
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Outcome::Nothing => None,
}
}
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/// Enter on the Federation tab: toggle switches, open text inputs, run
/// one-shot operations. The heavy lifting happens in perform_effect().
fn federation_select(state: &mut AppState) -> Option<Effect> {
use super::state::{FedInputField, FedRow, Popup};
match FedRow::ALL.get(state.federation.cursor)? {
FedRow::Toggle => {
let settings = &mut state.federation.settings;
if !settings.enabled && settings.network_id.trim().is_empty() {
state.popup = Some(Popup::FedInput {
field: FedInputField::NetworkId,
input: String::new(),
});
return None;
}
settings.enabled = !settings.enabled;
Some(Effect::FedApplySettings)
}
FedRow::NetworkId => {
state.popup = Some(Popup::FedInput {
field: FedInputField::NetworkId,
input: state.federation.settings.network_id.clone(),
});
None
}
FedRow::SaveOnListen => {
state.federation.settings.save_on_listen = !state.federation.settings.save_on_listen;
Some(Effect::FedApplySettings)
}
FedRow::SyncNow => Some(Effect::FedSyncNow),
FedRow::ShowTicket => Some(Effect::FedShowTicket),
FedRow::Connect => {
state.popup = Some(Popup::FedInput {
field: FedInputField::ConnectTicket,
input: String::new(),
});
None
}
}
}
/// A freshly created play context: drop the stale pre-shuffle snapshot and,
/// if shuffle is on, shuffle everything after the chosen track right away.
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pub(super) fn on_new_queue(state: &mut AppState) {
let player = &mut state.player;
player.original_order = None;
if player.shuffle && !player.queue.is_empty() {
player.original_order = Some(player.queue.iter().map(|t| t.id).collect());
shuffle_range(player, (player.queue_pos + 1).min(player.queue.len()));
}
}
fn shuffle_range(player: &mut super::state::PlayerBar, start: usize) {
let tail = &mut player.queue[start..];
let mut seed = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.map(|d| d.as_nanos() as u64)
.unwrap_or(1)
| 1;
let mut next = move || {
seed ^= seed << 13;
seed ^= seed >> 7;
seed ^= seed << 17;
seed
};
for i in (1..tail.len()).rev() {
tail.swap(i, next() as usize % (i + 1));
}
player.prefetched_pos = None;
}
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/// Esc/Backspace: pop the navigation stack; leaving a search view resets the
/// search so the next `:/` starts clean.
fn go_back(state: &mut AppState) {
state.track_selection.clear();
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match state.active_tab {
Tab::Playlists => {
state.playlists.opened = None;
}
Tab::Global => {
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// Esc on a view opened by Shift-J from another tab goes back to
// that tab, not down the Global stack.
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if let Some((origin, depth)) = state.jump_origin
&& state.global.stack.len() == depth + 1 {
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state.global.stack.pop();
state.jump_origin = None;
state.active_tab = origin;
return;
}
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if let Some(popped) = state.global.stack.pop()
&& matches!(popped, GlobalView::Search { .. }) {
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state.search = SearchState::default();
}
}
_ => {}
}
}
fn switch_tab(state: &mut AppState, tab: Tab) {
state.active_tab = tab;
state.help_visible = false;
state.track_selection.clear();
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// Manually leaving a view cancels any pending Shift-J return path.
state.jump_origin = None;
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}
fn reset_tab(state: &mut AppState, tab: Tab) {
state.track_selection.clear();
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match tab {
Tab::Global => {
if state
.global
.stack
.iter()
.any(|v| matches!(v, GlobalView::Search { .. }))
{
state.search = SearchState::default();
}
state.global.stack.clear();
}
Tab::Playlists => state.playlists.opened = None,
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Tab::Federation => state.federation.cursor = 0,
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Tab::Logs => {
state.logs.follow = true;
state.logs.selected_seq = None;
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}
Tab::Queue => {}
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}
}
fn not_yet(state: &mut AppState, what: &str) {
state.status_message = Some(format!("{what}: coming in a later milestone"));
}
#[cfg(test)]
mod tests {
use super::*;
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use crate::library::models::{ArtistCard, ArtistDetail, TrackItem};
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fn with_artists(n: usize) -> AppState {
let mut state = AppState::default();
state.global.artists = (0..n)
.map(|i| ArtistCard {
id: i as i64,
name: format!("artist {i}"),
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image_path: None,
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release_count: 1,
track_count: 2,
})
.collect();
state
}
fn test_track(id: i64) -> TrackItem {
TrackItem {
id,
title: format!("t{id}"),
track_number: None,
disc_number: None,
duration_seconds: 1.0,
artists: vec![],
featured_artists: vec![],
release_id: 1,
release_title: "r".into(),
release_year: None,
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cover_path: None,
file_path: format!("/s/{id}"),
audio_format: None,
audio_bitrate: None,
audio_sample_rate: None,
audio_bit_depth: None,
file_size_bytes: None,
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play_count: 0,
}
}
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#[test]
fn quit_needs_double_press() {
let mut state = AppState::default();
update(&mut state, Action::Quit);
assert!(!state.should_quit);
assert_eq!(state.status_message.as_deref(), Some(QUIT_CONFIRM_HINT));
update(&mut state, Action::Quit);
assert!(state.should_quit);
}
#[test]
fn other_action_disarms_quit() {
let mut state = AppState::default();
update(&mut state, Action::Quit);
update(&mut state, Action::NextTab);
update(&mut state, Action::Quit);
assert!(!state.should_quit);
}
#[test]
fn expired_quit_confirmation_rearms() {
let mut state = AppState::default();
update(&mut state, Action::Quit);
state.quit_armed_until = Some(Instant::now() - Duration::from_secs(1));
update(&mut state, Action::Quit);
assert!(!state.should_quit);
assert_eq!(state.status_message.as_deref(), Some(QUIT_CONFIRM_HINT));
}
#[test]
fn tab_cycling_wraps() {
let mut state = AppState::default();
update(&mut state, Action::PrevTab);
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assert_eq!(state.active_tab, Tab::Logs);
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update(&mut state, Action::NextTab);
assert_eq!(state.active_tab, Tab::Global);
}
#[test]
fn volume_clamps() {
let mut state = AppState::default();
for _ in 0..30 {
update(&mut state, Action::VolumeUp);
}
assert_eq!(state.player.volume, 100);
for _ in 0..30 {
update(&mut state, Action::VolumeDown);
}
assert_eq!(state.player.volume, 0);
}
#[test]
fn back_closes_help_first() {
let mut state = AppState::default();
update(&mut state, Action::ToggleHelp);
assert!(state.help_visible);
update(&mut state, Action::Back);
assert!(!state.help_visible);
}
#[test]
fn grid_movement_clamps_and_wraps_rows() {
let mut state = with_artists(10);
let cols = grid_columns();
update(&mut state, Action::MoveDown);
assert_eq!(state.global.selected, cols.min(9));
update(&mut state, Action::MoveUp);
assert_eq!(state.global.selected, 0);
update(&mut state, Action::MoveLeft);
assert_eq!(state.global.selected, 0);
update(&mut state, Action::MoveRight);
assert_eq!(state.global.selected, 1);
}
#[test]
fn table_mode_moves_one_row() {
let mut state = with_artists(10);
state.global.view = ViewMode::Table;
update(&mut state, Action::MoveDown);
assert_eq!(state.global.selected, 1);
// Left/right are meaningless in the table.
update(&mut state, Action::MoveRight);
assert_eq!(state.global.selected, 1);
}
#[test]
fn page_down_moves_a_page_and_clamps() {
let mut state = with_artists(200);
let cols = grid_columns() as isize;
let expected = (page_step(&state) * cols).min(199) as usize;
update(&mut state, Action::PageDown);
assert_eq!(state.global.selected, expected);
update(&mut state, Action::PageUp);
assert_eq!(state.global.selected, 0);
state.global.view = ViewMode::Table;
update(&mut state, Action::PageDown);
assert_eq!(state.global.selected, page_step(&state).min(199) as usize);
}
#[test]
fn jump_first_last() {
let mut state = with_artists(10);
update(&mut state, Action::SelectLast);
assert_eq!(state.global.selected, 9);
update(&mut state, Action::SelectFirst);
assert_eq!(state.global.selected, 0);
}
#[test]
fn artist_tiles_move_by_visual_rows_across_groups() {
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use crate::library::models::{ArtistDetail, ReleaseCard};
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let release = |id: i64, kind: &str| ReleaseCard {
id,
title: format!("r{id}"),
release_type: kind.to_string(),
year: None,
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cover_path: None,
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track_count: 1,
};
// columns = 3 in tests (no tty → 80 wide): albums rows [0,1,2],[3],
// compilations row [4,5].
let detail = ArtistDetail {
id: 1,
name: "a".into(),
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image_path: None,
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total_track_count: 0,
total_play_count: 0,
top_tracks: vec![],
featured_tracks: vec![],
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releases: vec![
release(10, "album"),
release(11, "album"),
release(12, "album"),
release(13, "album"),
release(14, "compilation"),
release(15, "compilation"),
],
};
let mut state = AppState::default();
state.artist_views.insert(1, Loadable::Ready(detail));
state
.global
.stack
.push(GlobalView::Artist { id: 1, cursor: 4 });
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// Up from the first compilation lands on the album row directly
// above (position 3), not three flat items back.
update(&mut state, Action::MoveUp);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Artist { id: 1, cursor: 3 })
);
// And back down returns to the compilation row, same column.
update(&mut state, Action::MoveDown);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Artist { id: 1, cursor: 4 })
);
// Up from the second compilation clamps to the single tile above.
state.global.stack.pop();
state
.global
.stack
.push(GlobalView::Artist { id: 1, cursor: 5 });
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update(&mut state, Action::MoveUp);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Artist { id: 1, cursor: 3 })
);
}
#[test]
fn select_opens_artist_and_back_returns() {
let mut state = with_artists(3);
state.global.selected = 2;
update(&mut state, Action::Select);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Artist { id: 2, cursor: 0 })
);
update(&mut state, Action::Back);
assert!(state.global.stack.is_empty());
assert_eq!(state.global.selected, 2);
}
#[test]
fn back_from_search_resets_search_state() {
let mut state = AppState::default();
state.global.stack.push(GlobalView::Search { cursor: 0 });
state.search.query = "abc".to_string();
update(&mut state, Action::Back);
assert!(state.global.stack.is_empty());
assert!(state.search.query.is_empty());
}
#[test]
fn queue_advances_and_respects_repeat() {
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use crate::library::models::TrackItem;
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use crate::app::state::RepeatMode;
let track = |id: i64| TrackItem {
id,
title: format!("t{id}"),
track_number: None,
disc_number: None,
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duration_seconds: 1.0,
artists: vec![],
featured_artists: vec![],
release_id: 1,
release_title: "r".into(),
release_year: None,
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cover_path: None,
file_path: format!("/api/player/stream/{id}"),
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audio_format: None,
audio_bitrate: None,
audio_sample_rate: None,
audio_bit_depth: None,
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file_size_bytes: None,
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play_count: 0,
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};
let mut state = AppState::default();
state.player.queue = vec![track(1), track(2)];
state.player.playing = true;
// Track 1 finishes → play track 2.
assert_eq!(advance_after_finish(&mut state), Some(Effect::PlayCurrent));
assert_eq!(state.player.queue_pos, 1);
// Last track, repeat off → stop.
assert_eq!(advance_after_finish(&mut state), Some(Effect::StopPlayback));
assert!(!state.player.playing);
// Repeat all wraps to the start.
state.player.playing = true;
state.player.repeat = RepeatMode::All;
assert_eq!(advance_after_finish(&mut state), Some(Effect::PlayCurrent));
assert_eq!(state.player.queue_pos, 0);
// Repeat one replays the same position.
state.player.repeat = RepeatMode::One;
assert_eq!(advance_after_finish(&mut state), Some(Effect::PlayCurrent));
assert_eq!(state.player.queue_pos, 0);
}
#[test]
fn same_tab_number_resets_to_root() {
let mut state = with_artists(3);
update(&mut state, Action::Select);
assert!(!state.global.stack.is_empty());
update(&mut state, Action::GoToTab(0));
assert!(state.global.stack.is_empty());
state.playlists.opened = Some(OpenedPlaylist {
id: crate::app::state::LIKES_PLAYLIST_ID,
cursor: 0,
});
update(&mut state, Action::GoToTab(1));
assert_eq!(state.active_tab, Tab::Playlists);
assert!(state.playlists.opened.is_some());
update(&mut state, Action::GoToTab(1));
assert!(state.playlists.opened.is_none());
}
#[test]
fn queue_tab_select_and_clear() {
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use crate::library::models::TrackItem;
let track = |id: i64| TrackItem {
id,
title: format!("t{id}"),
track_number: None,
disc_number: None,
duration_seconds: 1.0,
artists: vec![],
featured_artists: vec![],
release_id: 1,
release_title: "r".into(),
release_year: None,
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cover_path: None,
file_path: format!("/s/{id}"),
audio_format: None,
audio_bitrate: None,
audio_sample_rate: None,
audio_bit_depth: None,
file_size_bytes: None,
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play_count: 0,
};
let mut state = AppState {
active_tab: Tab::Queue,
..AppState::default()
};
state.player.queue = vec![track(1), track(2), track(3)];
state.player.queue_pos = 2;
// Cursor moves independently; enter rewinds playback to that track
// without dropping anything from the queue.
update(&mut state, Action::MoveUp);
update(&mut state, Action::MoveUp);
assert_eq!(state.queue_tab.cursor, 0);
assert_eq!(
update(&mut state, Action::Select),
Some(Effect::PlayCurrent)
);
assert_eq!(state.player.queue_pos, 0);
assert_eq!(state.player.queue.len(), 3);
assert_eq!(
update(&mut state, Action::ClearQueue),
Some(Effect::StopPlayback)
);
assert!(state.player.queue.is_empty());
assert!(!state.player.playing);
}
#[test]
fn visual_selection_removes_queue_range() {
let mut state = AppState {
active_tab: Tab::Queue,
..AppState::default()
};
state.player.queue = (1..=4).map(test_track).collect();
state.queue_tab.cursor = 1;
assert_eq!(update(&mut state, Action::ToggleTrackSelection), None);
update(&mut state, Action::MoveDown);
let selected: Vec<i64> = selected_tracks(&state)
.into_iter()
.map(|track| track.id)
.collect();
assert_eq!(selected, vec![2, 3]);
assert_eq!(
update(&mut state, Action::RemoveFromQueue),
Some(Effect::RemoveQueueIndices {
indices: vec![1, 2],
restart_paused: None,
stop: false,
})
);
let remaining: Vec<i64> = state.player.queue.iter().map(|track| track.id).collect();
assert_eq!(remaining, vec![1, 4]);
assert!(!state.track_selection.is_active());
}
#[test]
fn artist_top_track_selection_queues_all_selected_tracks() {
let mut state = AppState::default();
state
.global
.stack
.push(GlobalView::Artist { id: 9, cursor: 0 });
state.artist_views.insert(
9,
Loadable::Ready(ArtistDetail {
id: 9,
name: "artist".into(),
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image_path: None,
total_track_count: 3,
total_play_count: 0,
top_tracks: (1..=3).map(test_track).collect(),
releases: vec![],
featured_tracks: vec![],
}),
);
update(&mut state, Action::ToggleTrackSelection);
update(&mut state, Action::MoveDown);
assert_eq!(update(&mut state, Action::QueueAddLast), None,);
let queued: Vec<i64> = state.player.queue.iter().map(|track| track.id).collect();
assert_eq!(queued, vec![1, 2]);
}
#[test]
fn removing_current_queue_track_requests_paused_restart() {
let mut state = AppState {
active_tab: Tab::Queue,
..AppState::default()
};
state.player.queue = (1..=3).map(test_track).collect();
state.player.queue_pos = 1;
state.queue_tab.cursor = 1;
state.player.current = Some(test_track(2));
state.player.playing = true;
state.player.paused = true;
assert_eq!(
update(&mut state, Action::RemoveFromQueue),
Some(Effect::RemoveQueueIndices {
indices: vec![1],
restart_paused: Some(true),
stop: false,
})
);
let remaining: Vec<i64> = state.player.queue.iter().map(|track| track.id).collect();
assert_eq!(remaining, vec![1, 3]);
assert_eq!(state.player.queue_pos, 1);
assert_eq!(state.player.current.as_ref().map(|track| track.id), Some(3));
}
#[test]
fn bulk_like_targets_only_tracks_that_need_toggle() {
let mut state = AppState {
active_tab: Tab::Queue,
..AppState::default()
};
state.player.queue = (1..=3).map(test_track).collect();
state.likes.insert(1);
update(&mut state, Action::ToggleTrackSelection);
update(&mut state, Action::SelectLast);
assert_eq!(
update(&mut state, Action::ToggleLike),
Some(Effect::ToggleLikes {
track_ids: vec![2, 3],
})
);
state.likes = [1, 2, 3].into_iter().collect();
assert_eq!(
update(&mut state, Action::ToggleLike),
Some(Effect::ToggleLikes {
track_ids: vec![1, 2, 3],
})
);
}
#[test]
fn shuffle_reorders_tail_and_restores() {
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use crate::library::models::TrackItem;
let track = |id: i64| TrackItem {
id,
title: format!("t{id}"),
track_number: None,
disc_number: None,
duration_seconds: 1.0,
artists: vec![],
featured_artists: vec![],
release_id: 1,
release_title: "r".into(),
release_year: None,
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cover_path: None,
file_path: format!("/s/{id}"),
audio_format: None,
audio_bitrate: None,
audio_sample_rate: None,
audio_bit_depth: None,
file_size_bytes: None,
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play_count: 0,
};
let mut state = AppState::default();
state.player.queue = (1..=8).map(track).collect();
state.player.queue_pos = 2;
state.player.current = Some(track(3));
update(&mut state, Action::ToggleShuffle);
assert!(state.player.shuffle);
// Played part and the current track stay in place.
let ids: Vec<i64> = state.player.queue.iter().map(|t| t.id).collect();
assert_eq!(&ids[..3], &[1, 2, 3]);
// The tail is a permutation of the original tail.
let mut tail = ids[3..].to_vec();
tail.sort_unstable();
assert_eq!(tail, vec![4, 5, 6, 7, 8]);
update(&mut state, Action::ToggleShuffle);
assert!(!state.player.shuffle);
let restored: Vec<i64> = state.player.queue.iter().map(|t| t.id).collect();
assert_eq!(restored, vec![1, 2, 3, 4, 5, 6, 7, 8]);
assert!(state.player.original_order.is_none());
}
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#[test]
fn shift_j_opens_release_from_queue() {
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use crate::library::models::{ReleaseDetail, TrackItem};
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let track = |id: i64, release_id: i64| TrackItem {
id,
title: format!("t{id}"),
track_number: None,
disc_number: None,
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duration_seconds: 1.0,
artists: vec![],
featured_artists: vec![],
release_id,
release_title: "r".into(),
release_year: None,
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cover_path: None,
file_path: format!("/s/{id}"),
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audio_format: None,
audio_bitrate: None,
audio_sample_rate: None,
audio_bit_depth: None,
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file_size_bytes: None,
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play_count: 0,
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};
let mut state = AppState {
active_tab: Tab::Queue,
..AppState::default()
};
state.player.queue = vec![track(1, 7), track(2, 7)];
state.queue_tab.cursor = 1;
// Release not loaded yet → jump queued as pending focus.
update(&mut state, Action::GoToRelease);
assert_eq!(state.active_tab, Tab::Global);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Release { id: 7, cursor: 0 })
);
assert_eq!(state.pending_release_focus, Some((7, 2)));
// Esc returns to the origin tab, not to the Global grid.
update(&mut state, Action::Back);
assert_eq!(state.active_tab, Tab::Queue);
assert!(state.global.stack.is_empty());
assert!(state.jump_origin.is_none());
// With the release cached, the cursor lands on the track directly.
state.global.stack.clear();
state.pending_release_focus = None;
state.release_views.insert(
7,
Loadable::Ready(ReleaseDetail {
id: 7,
title: "r".into(),
release_type: "album".into(),
year: None,
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cover_path: None,
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artists: vec![],
tracks: vec![track(1, 7), track(2, 7)],
}),
);
state.active_tab = Tab::Queue;
update(&mut state, Action::GoToRelease);
assert_eq!(
state.global.stack.last(),
Some(&GlobalView::Release { id: 7, cursor: 1 })
);
assert!(state.pending_release_focus.is_none());
}
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#[test]
fn view_toggle() {
let mut state = AppState::default();
update(&mut state, Action::ToggleViewMode);
assert_eq!(state.global.view, ViewMode::Table);
update(&mut state, Action::ToggleViewMode);
assert_eq!(state.global.view, ViewMode::Tiles);
}
}