Files
furumi_tui/src/player/mod.rs
T

285 lines
8.7 KiB
Rust

//! Playback engine: a dedicated audio thread owning the rodio output device
//! and player. The app talks to it through `Controller` (commands over a
//! channel, position/pause state over atomics) and receives `PlayerEvent`s
//! through the callback given to `spawn` — this module knows nothing about
//! the UI or app state.
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::sync::mpsc::{Receiver, RecvTimeoutError, Sender};
use std::time::Duration;
use rodio::{Decoder, DeviceSinkBuilder, Player, stream::MixerDeviceSink};
use stream_download::StreamDownload;
use stream_download::storage::temp::TempStorageProvider;
pub type TrackReader = StreamDownload<TempStorageProvider>;
/// Perceptual volume: cubic mapping from percent to linear amplitude, so
/// equal percent steps sound like equal loudness steps and low percentages
/// give fine-grained control.
pub fn amplitude(percent: u8) -> f32 {
let v = f32::from(percent.min(100)) / 100.0;
v * v * v
}
#[derive(Debug)]
pub enum PlayerEvent {
/// A track played to its end. `has_next` is true when a prefetched
/// source was already queued and is now playing gaplessly.
TrackFinished {
has_next: bool,
},
Failed(String),
}
enum Command {
Play {
reader: Box<TrackReader>,
byte_len: Option<u64>,
volume: f32,
},
/// Append the next track behind the current one without interrupting
/// playback — rodio switches sources back to back (gapless-ish).
Enqueue {
reader: Box<TrackReader>,
byte_len: Option<u64>,
},
TogglePause,
Pause,
Resume,
Stop,
Seek(Duration),
SetVolume(f32),
}
/// Lock-free playback state for the UI tick to read.
#[derive(Debug, Default)]
pub struct Shared {
position_ms: AtomicU64,
paused: AtomicBool,
}
impl Shared {
pub fn position(&self) -> Duration {
Duration::from_millis(self.position_ms.load(Ordering::Relaxed))
}
pub fn paused(&self) -> bool {
self.paused.load(Ordering::Relaxed)
}
}
#[derive(Clone)]
pub struct Controller {
tx: Sender<Command>,
pub shared: Arc<Shared>,
}
impl Controller {
pub fn play(&self, reader: TrackReader, byte_len: Option<u64>, volume: f32) {
let _ = self.tx.send(Command::Play {
reader: Box::new(reader),
byte_len,
volume,
});
}
pub fn enqueue(&self, reader: TrackReader, byte_len: Option<u64>) {
let _ = self.tx.send(Command::Enqueue {
reader: Box::new(reader),
byte_len,
});
}
pub fn toggle_pause(&self) {
let _ = self.tx.send(Command::TogglePause);
}
pub fn pause(&self) {
let _ = self.tx.send(Command::Pause);
}
pub fn resume(&self) {
let _ = self.tx.send(Command::Resume);
}
pub fn stop(&self) {
let _ = self.tx.send(Command::Stop);
}
pub fn seek(&self, position: Duration) {
let _ = self.tx.send(Command::Seek(position));
}
pub fn set_volume(&self, volume: f32) {
let _ = self.tx.send(Command::SetVolume(volume));
}
}
pub fn spawn(on_event: impl Fn(PlayerEvent) + Send + 'static) -> Controller {
let (tx, rx) = std::sync::mpsc::channel();
let shared = Arc::new(Shared::default());
let thread_shared = Arc::clone(&shared);
std::thread::Builder::new()
.name("audio".to_string())
.spawn(move || run(rx, thread_shared, on_event))
.expect("spawning the audio thread cannot fail");
Controller { tx, shared }
}
struct Output {
/// Keeps the audio device open; dropping it stops the mixer.
_device: MixerDeviceSink,
player: Player,
}
fn run(rx: Receiver<Command>, shared: Arc<Shared>, on_event: impl Fn(PlayerEvent)) {
let mut output: Option<Output> = None;
let mut track_loaded = false;
let mut last_len = 0usize;
loop {
match rx.recv_timeout(Duration::from_millis(100)) {
Ok(command) => {
// Commands change the source queue legitimately; resync the
// length so the next tick doesn't read it as a track ending.
handle(command, &mut output, &mut track_loaded, &on_event);
last_len = output.as_ref().map_or(0, |out| out.player.len());
}
Err(RecvTimeoutError::Timeout) => {
if let Some(out) = &output {
shared
.position_ms
.store(out.player.get_pos().as_millis() as u64, Ordering::Relaxed);
shared
.paused
.store(out.player.is_paused(), Ordering::Relaxed);
let len = out.player.len();
if track_loaded && len < last_len {
if len == 0 {
track_loaded = false;
}
for _ in len..last_len {
on_event(PlayerEvent::TrackFinished { has_next: len > 0 });
}
}
last_len = len;
}
}
Err(RecvTimeoutError::Disconnected) => return,
}
}
}
fn handle(
command: Command,
output: &mut Option<Output>,
track_loaded: &mut bool,
on_event: &impl Fn(PlayerEvent),
) {
match command {
Command::Play {
reader,
byte_len,
volume,
} => {
// The device is opened lazily on first playback so the app works
// on machines with no audio output until you actually press play.
if output.is_none() {
match DeviceSinkBuilder::open_default_sink() {
Ok(device) => {
let player = Player::connect_new(device.mixer());
*output = Some(Output {
_device: device,
player,
});
}
Err(err) => {
on_event(PlayerEvent::Failed(format!("no audio device: {err}")));
return;
}
}
}
let out = output.as_ref().expect("output opened above");
let mut builder = Decoder::builder()
.with_data(reader)
.with_seekable(true)
.with_gapless(true);
if let Some(len) = byte_len {
builder = builder.with_byte_len(len);
}
match builder.build() {
Ok(decoder) => {
out.player.stop();
out.player.set_volume(volume);
out.player.append(decoder);
out.player.play();
*track_loaded = true;
}
Err(err) => {
on_event(PlayerEvent::Failed(format!("cannot decode track: {err}")));
}
}
}
Command::Enqueue { reader, byte_len } => {
let Some(out) = output.as_ref() else {
return;
};
let mut builder = Decoder::builder()
.with_data(reader)
.with_seekable(true)
.with_gapless(true);
if let Some(len) = byte_len {
builder = builder.with_byte_len(len);
}
match builder.build() {
Ok(decoder) => out.player.append(decoder),
Err(err) => {
on_event(PlayerEvent::Failed(format!(
"cannot decode next track: {err}"
)));
}
}
}
Command::TogglePause => {
if let Some(out) = output {
if out.player.is_paused() {
out.player.play();
} else {
out.player.pause();
}
}
}
Command::Pause => {
if let Some(out) = output {
out.player.pause();
}
}
Command::Resume => {
if let Some(out) = output {
out.player.play();
}
}
Command::Stop => {
if let Some(out) = output {
out.player.stop();
}
*track_loaded = false;
}
Command::Seek(position) => {
if let Some(out) = output {
if let Err(err) = out.player.try_seek(position) {
tracing::warn!(%err, "seek failed");
}
}
}
Command::SetVolume(volume) => {
if let Some(out) = output {
out.player.set_volume(volume);
}
}
}
}