CORE: added 'connected devices' like in spotify
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@@ -137,6 +137,77 @@ pub(super) struct PlaybackStateDto {
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pub(super) volume: f64,
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}
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#[derive(Debug, Deserialize, JsonSchema)]
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pub(super) struct DeviceHeartbeatRequest {
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pub(super) device_id: String,
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pub(super) user_agent: Option<String>,
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pub(super) playback_state: Option<PlayerDevicePlaybackStateDto>,
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}
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#[derive(Debug, Deserialize, JsonSchema)]
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pub(super) struct DeviceSelectRequest {
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pub(super) device_id: String,
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pub(super) current_device_id: Option<String>,
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}
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#[derive(Debug, Deserialize, JsonSchema)]
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pub(super) struct DeviceCommandRequest {
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pub(super) target_device_id: Option<String>,
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pub(super) command: String,
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#[serde(default)]
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pub(super) payload: serde_json::Value,
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}
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#[derive(Debug, Serialize, JsonSchema)]
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pub(super) struct PlayerDeviceDto {
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pub(super) id: String,
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pub(super) name: String,
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pub(super) kind: String,
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pub(super) is_current: bool,
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pub(super) is_active: bool,
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pub(super) last_seen_ms: i64,
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}
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#[derive(Debug, Serialize, JsonSchema)]
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pub(super) struct PlayerDeviceCommandDto {
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pub(super) id: String,
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pub(super) command: String,
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pub(super) payload: serde_json::Value,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
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pub(super) struct PlayerDevicePlaybackStateDto {
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pub(super) track: Option<serde_json::Value>,
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#[serde(default)]
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pub(super) tracks: Vec<serde_json::Value>,
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pub(super) index: i32,
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pub(super) position_seconds: f64,
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pub(super) duration_seconds: f64,
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pub(super) paused: bool,
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pub(super) shuffle: bool,
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pub(super) repeat_mode: String,
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pub(super) volume: f64,
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#[serde(default)]
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pub(super) updated_at_ms: i64,
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}
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#[derive(Debug, Serialize, JsonSchema)]
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pub(super) struct PlayerDevicesResponse {
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pub(super) device_id: String,
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pub(super) active_device_id: Option<String>,
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pub(super) devices: Vec<PlayerDeviceDto>,
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pub(super) playback_state: Option<PlayerDevicePlaybackStateDto>,
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}
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#[derive(Debug, Serialize, JsonSchema)]
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pub(super) struct PlayerDevicePollResponse {
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pub(super) device_id: String,
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pub(super) active_device_id: Option<String>,
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pub(super) devices: Vec<PlayerDeviceDto>,
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pub(super) commands: Vec<PlayerDeviceCommandDto>,
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pub(super) playback_state: Option<PlayerDevicePlaybackStateDto>,
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}
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#[derive(Debug, Serialize, JsonSchema)]
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pub(super) struct PlaylistDetail {
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pub(super) id: i64,
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