2026-09-21 12:53:04 +01:00
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//! The local control interface.
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//!
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//! This is how a command line tool asks a running agent what it is doing. It
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//! is deliberately **an adapter over the public API, not part of the core**:
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//! nothing in [`crate::agent`] knows this module exists, so a Windows named
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//! pipe or an authenticated loopback socket can be added beside it without
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//! touching anything else.
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//!
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//! It is also a different interface from the peer-to-peer control protocol in
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//! [`crate::proto`]. That one is between machines and is authenticated by the
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//! network secret; this one is between processes on one machine and is
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//! authorised by filesystem permissions.
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//!
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//! # Access
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//!
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//! The socket lives inside the agent's state directory, which is owner-only,
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//! and the socket itself is created with mode `0600`. There is no
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//! unauthenticated listener reachable by other local users, and nothing is
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//! exposed on the network.
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//!
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//! # Wire format
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//!
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//! Length-prefixed postcard, with the same frame bounds the network protocol
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//! uses. The report types here are a stable data transfer format of their own
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//! rather than the crate's internal structures, so internal refactors do not
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//! silently change what a client sees.
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#[cfg(unix)]
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pub mod unix;
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use std::path::{Path, PathBuf};
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use serde::{Deserialize, Serialize};
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use sha2::{Digest, Sha256};
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/// Largest accepted local control message.
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pub const MAX_MESSAGE_LEN: usize = 1024 * 1024;
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/// Where the control socket for a state directory lives.
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///
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/// A Unix socket path is limited to around 100 bytes, which a state directory
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/// nested deeply enough will exceed. So the runtime directory is preferred
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/// when the platform provides one — which is also where a runtime socket
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/// belongs — with a short name derived from the state directory so that two
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/// agents with different state never share a socket. The state directory
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/// itself is the fallback.
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///
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/// Both the agent and the client compute this the same way, so neither has to
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/// be told where the other put it.
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pub fn control_socket_path(state_dir: &Path) -> PathBuf {
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let digest = Sha256::digest(state_dir.as_os_str().as_encoded_bytes());
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let tag = hex::encode(&digest[..8]);
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if let Some(runtime) = std::env::var_os("XDG_RUNTIME_DIR") {
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let runtime = PathBuf::from(runtime);
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if runtime.is_absolute() {
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return runtime.join("tsunagi").join(format!("{tag}.sock"));
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}
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}
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state_dir.join("agent.sock")
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}
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/// What a client asks for.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[non_exhaustive]
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pub enum Request {
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/// Report what the agent is doing.
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Status,
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}
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/// What the agent answers.
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#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[non_exhaustive]
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pub enum Response {
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/// A status report.
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Status(Box<StatusReport>),
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/// The request could not be served.
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Error(String),
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}
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/// Everything the agent is doing, in one snapshot.
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#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct StatusReport {
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/// This device's persistent endpoint id.
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pub endpoint_id: String,
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/// Hostname announced to peers.
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pub hostname: String,
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/// Sockets the endpoint is bound to.
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pub bound_sockets: Vec<String>,
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/// Whether the disposable cache is usable.
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pub cache_healthy: bool,
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/// One entry per configured network.
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pub networks: Vec<NetworkReport>,
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}
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/// One network.
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#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct NetworkReport {
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/// Network name.
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pub name: String,
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/// Public network identifier.
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pub network_id: String,
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/// Whether the network is running locally.
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pub active: bool,
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/// Authenticated control plane peers.
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pub peers: Vec<PeerReport>,
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/// Outbound dials that failed.
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pub dial_failures: u64,
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/// Handshakes rejected in either direction.
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pub handshake_failures: u64,
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/// Control messages sent and received.
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pub control_messages: (u64, u64),
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/// The overlay, when an IP plugin is running one.
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pub overlay: Option<OverlayReport>,
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}
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/// One control plane peer.
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#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct PeerReport {
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/// The peer's endpoint id.
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pub endpoint_id: String,
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/// Hostname it announced, if any.
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pub hostname: Option<String>,
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2026-09-21 15:07:54 +01:00
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/// How the connection reaches the peer: `direct`, `relay` or `unknown`,
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/// as the transport reports it.
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2026-09-21 12:53:04 +01:00
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pub transport: String,
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/// Round-trip time in milliseconds, when a path is selected.
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pub rtt_ms: Option<u64>,
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}
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/// The WireGuard overlay of one network.
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#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct OverlayReport {
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/// Packet interface name.
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pub interface: String,
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/// Interface MTU.
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pub mtu: u32,
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/// This agent's overlay address.
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pub address: String,
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2026-09-21 13:00:35 +01:00
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/// This agent's IPv4 overlay address, when the overlay is dual stack.
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pub address_v4: Option<String>,
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2026-09-21 12:53:04 +01:00
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/// The subnet every member shares.
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pub prefix: String,
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/// Prefix length of that subnet.
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pub prefix_len: u8,
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/// One entry per overlay peer.
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pub peers: Vec<OverlayPeerReport>,
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/// Unicast packets sent to an address no peer owns.
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pub unroutable_packets: u64,
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/// Multicast packets dropped. Expected, not a fault.
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pub multicast_packets: u64,
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2026-09-21 13:53:42 +01:00
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/// One destination nobody owned, if there was one.
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pub unroutable_sample: Option<String>,
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2026-09-21 12:53:04 +01:00
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}
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/// One overlay peer.
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#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
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pub struct OverlayPeerReport {
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/// The peer's WireGuard public key.
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pub public_key: String,
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/// Its overlay address.
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pub address: String,
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2026-09-21 13:00:35 +01:00
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/// Its IPv4 overlay address, when it has one.
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pub address_v4: Option<String>,
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2026-09-21 12:53:04 +01:00
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/// Seconds since the last WireGuard handshake.
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///
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/// `None` means the tunnel has never handshaken and cannot carry traffic.
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pub handshake_secs_ago: Option<u64>,
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/// Packets encrypted and sent to this peer.
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pub tx_packets: u64,
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/// Packets decrypted from this peer.
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pub rx_packets: u64,
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/// Data packets dropped: wrong source address, or too large for the path.
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pub dropped: u64,
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/// WireGuard protocol errors.
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///
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/// A few are normal while a tunnel is being set up, because both ends
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/// start a handshake at once and one of the two is discarded.
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pub protocol_errors: u64,
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/// What the transport reports about the path in use.
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pub path: String,
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}
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impl OverlayPeerReport {
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/// Whether the tunnel has handshaken and can carry traffic.
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pub fn is_up(&self) -> bool {
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self.handshake_secs_ago.is_some()
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}
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}
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