Leaving a configured network required copying its opaque id even when its name identified exactly one saved network. Resolve exact, case-sensitive names from the existing local state alongside full ids and unique id prefixes. Use the shared resolver for leave, stop, start, secret and broadcast so the same selector has the same meaning throughout the CLI. IPC and storage still operate on the resolved id; release and offline-removal behavior are unchanged. Refuse ambiguous names and name/id-prefix collisions before any mutation, listing matching names and full ids without secrets. Full ids take precedence to provide a definitive escape from ambiguity. Preserve copied id ellipses without stripping literal ellipses from network names. Update help and examples. Make administrator-friendly, predictable CLI behavior a core requirement in AGENTS.md, including actionable errors and no guessing which resource a destructive command should affect. Validation on Windows: cargo fmt --all -- --check and workspace/all-target Clippy with -D warnings passed. Release workspace/all-target tests: 318 passed, including real-process online/offline leave-by-name, preservation of other networks, ambiguous/unknown selectors, and consistent name selection across commands. Two existing Windows SQLite wipe failures were explicitly skipped (a_wipe_removes_everything_and_the_next_start_is_a_stranger and wiping_twice_is_as_ordinary_as_wiping_once). The public-DHT smoke test and forwarding benchmark remain ignored by default. Tests use isolated state; the user's running agent and configured networks were not changed.
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LAN discovery broadcasts
Broadcast participation is a local setting of each network, enabled by default. Different networks on the same agent can have different settings; each member advertises whether it accepts broadcasts over its authenticated control session. It is not a network-wide vote or signed shared configuration.
tsunagi join -n games --no-broadcast
tsunagi join -n games --broadcast
tsunagi network broadcast games off
tsunagi network broadcast games on
tsunagi network broadcast games
Joining without either flag preserves the saved choice. The network broadcast
command can change a running network immediately or configure it while the
agent is stopped. It accepts the exact network name, full id or a unique id
prefix; ambiguous selectors list candidates without changing anything.
status reports the local setting. There is no global up
override: starting the agent preserves every network's independent policy.
Delivery
At local TUN ingress, the IP router recognizes IPv4 UDP addressed to the limited
broadcast 255.255.255.255 or the configured overlay subnet's directed broadcast
(for example 10.13.37.255 for /24). These address forms follow
RFC 1122 section 3.3.6.
There is no port allowlist: discovery requests and server announcements on
game-specific UDP ports use the same mechanism. IPv4/UDP lengths are checked
before fanout, including handling IP fragments. IPv6 multicast, mDNS, DHCP
bridging, Ethernet/IPX and physical LAN capture are outside this feature.
The local source address selects exactly one broadcast domain. A limited broadcast is never copied into all networks merely because they share a TUN. A directed broadcast must belong to that source's network. Unspecified sources and physical LAN sources have no authorized domain yet. Recipients are live, authenticated, opted-in members with signed overlay address ownership. The immutable recipient list is rebuilt with address/policy changes, not per packet.
The origin creates one encrypted unicast copy per eligible peer and hands it to the existing shortest-path router. Each can travel through several transport links. Transit handles opaque ciphertext with the existing hop limit and does not create another fanout. The original IP source, destination, TTL, UDP ports, checksum and payload remain unchanged. Reply packets use ordinary unicast. There is no broadcast retransmission timer or application-payload deduplication: games may legitimately repeat the same discovery query. WireGuard replay checks reject duplicated encrypted packets delivered by the transport.
At the destination, the usual authenticated-source ownership check still runs. Broadcast admission also checks the receiving network's setting, the sender's announced participation, the destination domain and UDP framing. Disabling it takes effect locally even while a remote sender still has an older announcement. Received broadcasts terminate in the local TUN and never enter the fanout path. An ordinary decrypted packet must target this host's address in that network; the TUN is not a transit gateway to another overlay or physical subnet.
Opt-out disables originating and accepting broadcasts on that host/network. It does not disable opaque unicast transit for other members: intermediate routers cannot inspect another pair's encrypted IP payload.
Host behavior and verification
The game must send discovery through the Tsunagi interface. Traffic bound to a physical adapter never reaches this TUN, and this feature does not capture it. The suite tests real agents, authenticated iroh links and WireGuard encryption with memory TUNs: limited/directed UDP discovery, multihop fanout, single-copy delivery, opt-out, unicast replies, malformed input, source validation and network isolation. It does not launch CS 1.6 or Warcraft III or establish that every game/host chooses the virtual adapter automatically.
Future exported LANs
overlay::broadcast owns domain selection and recipient policy separately from
IP parsing, encryption and encrypted transit. A future LAN adapter should feed
an explicitly authorized ingress domain into this layer, and export routes
through the corresponding source/destination admission policy. It must not
relax address checks globally or reinterpret all .255 addresses as broadcasts.
Multiple gateways to the same LAN will need origin identifiers and bounded
duplicate suppression at LAN ingress/egress before physical rebroadcast is
enabled. No subnet export or host forwarding configuration is added here.
Compatibility
Control ALPN is tsunagi/ctrl/3 because Announce now carries participation.
The encrypted transit envelope and data ALPN tsunagi/data/4 stay unchanged.
Local control protocol 14 rejects commands from mismatched running binaries
with a restart message instead of decoding a different request shape.
Upgrade all members and restart the agent before using the new CLI.
SQLite schema 4 adds networks.broadcast with default 1. Existing network
names, secrets, identity keys and signed records are retained. The old binary
does not understand schema 4; the migration is not a downgrade mechanism.