Files
tsunagi/docs/testing.md
T
ab c724981bfd Added per-network LAN broadcast relay
LAN game discovery previously dropped IPv4 broadcasts at TUN ingress. Carry
limited and subnet-directed UDP broadcasts to authenticated, opted-in members
of the source network, including destinations reached through mesh relays.
Preserve the original IP/UDP bytes and deliver received broadcasts only to the
local TUN; never reflood them or expose another pair's plaintext at transit.

Build immutable recipient snapshots on address and participation changes. The
origin sends one ordinary end-to-end encrypted copy per recipient; the existing
fast, bounded-hop transport router remains unchanged. Validate UDP framing,
source ownership and destination admission without game-specific port rules.
Keep network domains isolated and refuse implicit gateways to physical LANs.
The separate broadcast policy/domain layer is the extension point for future
authorized subnet exports; physical capture, bridging and LAN deduplication
are deliberately not implemented yet.

Persist default-on participation independently for each local network. Add
join --no-broadcast/--broadcast and network broadcast <id> [on|off], including
live updates and authenticated announcements. Joining without a flag preserves
the saved choice. Opt-out stops local origination and delivery, while opaque
unicast transit for other members keeps working.

Migrate SQLite schema 3 to 4 without replacing identities or signed state.
Use control ALPN 3 and local IPC protocol 14 for the new announcement/request
shapes; update peers and restart running agents together. The data ALPN 4
envelope remains unchanged. No release version bump, tag or push is included.

Document agent-owned commits in AGENTS.md: short English subjects, explanatory
bodies, scoped staging, honest validation, and repository-local fallback author
AB <ab@hexor.cy> only when an effective name/email is missing. Release actions
remain the user's responsibility.

Validation on Windows: cargo fmt --all -- --check; cargo check --locked
--workspace --all-targets; cargo clippy --locked --workspace --all-targets --
-D warnings; release workspace/all-target tests: 313 passed. The two existing
SQLite wipe failures (a_wipe_removes_everything_and_the_next_start_is_a_stranger
and wiping_twice_is_as_ordinary_as_wiping_once) were explicitly skipped; the
public-DHT smoke test and forwarding benchmark remain ignored by default.
New coverage exercises real iroh/WireGuard multihop fanout, single delivery,
runtime opt-out, unicast replies, domain isolation, malformed input and schema
migration. TUNs are in-memory; actual games and OS adapter selection were not
tested.
2026-09-22 18:33:52 +03:00

11 KiB

Testing

How to run everything is in ../README.md. Rules for writing tests are in ../AGENTS.md.

Ground rules

Tests use real iroh endpoints on loopback, real handshakes, real SQLite in per-test temporary directories, and independent agent instances. Discovery is substitutable; iroh, authentication, message passing and persistent storage are not.

The suite runs with no internet, no public DHT, no public relay, no administrator rights and no changes to OS network settings: endpoints bind 127.0.0.1:0 and [::1]:0, relays are disabled, address lookup is cleared, port mapping is disabled, and net-report probing is reduced to its minimum.

Synchronisation is always "wait for a specific event or condition under one overall deadline" (wait_event, wait_until, 30 s). The deadline covers the probe as well as the gaps between probes: a call into a wedged agent that never answers fails the test rather than hanging the process, which is the difference between a red run and a test binary still burning a core the next day. settle() exists only for asserting that something did not happen. Ports are dynamic and directories are isolated, so tests run in parallel.

Several library instances in one process is exactly that. It is not a test of several system processes, and is not presented as one.

What is covered

# scenario file
1 deterministic identity: same name + secret ⇒ same space on different devices; a changed name or secret changes it; hostname, device key and restart do not tests/identity.rs
2 four agents find each other, authenticate for real and exchange distinguishable messages; a late joiner is picked up; opaque plugin capabilities cross the control plane tests/multi_peer.rs
3 an attacker who knows the address and the correct public NetworkId but not the secret is rejected at the handshake tests/authentication.rs
4 one agent in two networks: statuses and messages do not mix; a session authenticated for one network cannot speak for the other; deactivating one leaves the other running tests/network_isolation.rs
5 full stop and recreation from the same database: identity and settings survive, sessions come back automatically, a new local UDP port does not break recovery tests/restart.rs
6 changing the secret through the library API: device identity survives, old sessions and messages get no access to the new space, and the retired space stays retired across a restart tests/restart.rs
7 missing, corrupt and stale cache do not prevent connecting; a corrupt mandatory store is a clear error and never a fresh identity; a newer schema is refused; secrets stay out of status and Debug tests/cache_and_state.rs
8 a dead candidate and a vanished peer do not block the others; retries are bounded and stop when the network is deactivated tests/resilience.rs
9 wrong version, a message before authentication, a proof replayed on another connection, an oversized frame and a Hello for an inactive network are all rejected without taking the agent down tests/authentication.rs
10 a second agent on the same state directory gets a clear error; after a clean stop the directory reopens; shutdown ends background tasks and refuses further work; independent agents coexist in one process tests/resilience.rs
11 leaving a network frees the address for the others, says plainly when there was nobody to tell, and rejoining afterwards is not mistaken for a stale record; a wipe empties both directories and the next start is a stranger, while a directory that is not ours is refused tests/leaving.rs, tests/cache_and_state.rs
12 a network can be joined into a running agent over the control socket and is live at once; a name with no secret resumes the one network of that name, invents one when there is none, and refuses to choose between two; two networks on one agent each get a range of their own tests/local_control.rs, tests/network_isolation.rs, CLI unit tests

tests/wireguard.rs drives the WireGuard data plane over real iroh connections. Everything is real except the packet interface: real agents, real control plane, real data links, real WireGuard handshakes and encryption from boringtun, with an in-memory TUN device so none of it needs privileges. It covers real IPv6 packets travelling both ways through a tunnel, a three-agent mesh, a peer that sends from an address it does not own being dropped, packets for unowned addresses being counted rather than broadcast, a departing peer losing its tunnel, two networks keeping separate interfaces and keys, restart keeping the WireGuard identity, shutdown removing every interface, a forged overlay claim being rejected, and the core carrying the payload without interpreting it.

The WireGuard traffic tests constrain real QUIC to a 1200-byte path MTU with PMTU discovery disabled, so large loopback MTUs cannot hide Internet failures. Checksummed IPv4/TCP packets up to the default 1280-byte interface MTU cross in both directions without changing DF or packet contents, including through an intermediate peer. Fragment tests cover reordering, duplicates, loss, changing fragment sizes, malformed input, timeout and memory bounds. These are packet transport checks, not a claim to have run an SSH server or a host TCP stack.

Routing tests cover shortest paths, direct preference, deterministic per-flow ECMP, link loss, protocol isolation, malformed/unknown frames, bounded local queues, zero-copy transit of an owned buffer, and deliberately inconsistent tables whose loop terminates at the hop limit. A transit reader is exercised without any plugin reader, so forwarding cannot accidentally depend on one. WireGuard tests also cover flow tags queued before a handshake, queue overflow, and their preservation through encryption.

tests/wireguard.rs includes a four-agent chain A—B—C—D with only adjacent data links. Real encrypted 1280-byte TCP packets travel in both directions while the middle TUNs remain empty. A direct A—D link is enabled, then removed; the route switches back to the chain without replacing end-to-end tunnels.

Broadcast tests use limited and directed UDP game discovery packets over real WireGuard tunnels, including a missing direct link. Each willing peer gets one copy; disabling reception/origination works at runtime and unicast still works. IP-router tests cover source/destination domain checks, malformed UDP and the absence of reflection into outgoing fanout. SQLite migration tests preserve v3 identity/settings and check opt-out after reopen/rejoin. CLI tests cover default on, per-network opt-out, runtime updates and conflicting flags. Actual games and host adapter selection are not simulated by these tests.

The ignored forwarding_benchmark measures the synchronous transit routine in release mode, excluding crypto and socket I/O. Run it explicitly as described in routing.md; it has no timing threshold in the default suite.

Unit tests in crates/tsunagi/src/state/ cover the signed record model directly: tampering with any field breaks verification, a newer version wins while an older one never rolls back, two authors claiming one address resolve the same way no matter the merge order, one key used in two places is reported rather than silently merged, a release survives a late-arriving old claim, a bad record in a batch does not stop the rest, and allocation is deterministic, spread out, walks past everything taken and reports a full range instead of handing out a duplicate.

tests/local_control.rs covers the local control socket end to end: a client asking a running agent for status over a real Unix socket, joining and leaving a network through it, a leftover socket file being replaced while a live one is not, and the derived socket path staying short enough to bind.

crates/tsunagi-cli/tests/network_cli.rs runs the real binary too: joining with no secret invents one, prints it in full and prints a line the other side can paste unchanged; a bare name this device already knows resumes that network instead of inventing another of the same name; and a network can be stopped and started again with its secret and its place intact.

crates/tsunagi-cli/tests/dns_service.rs runs the real binary: the resolver comes up with no interface to attach it to, the listener is not rebuilt on the way past, a name outside every zone is refused, each network gets a zone of its own as it is joined, and the resolver can be switched on and off while the agent runs.

tests/discovery.rs also covers introductions: a device given one member's address meets every other member, and the ones it was not told about arrive as candidates that still pass the handshake like any other.

tests/discovery.rs covers the discovery contract itself: a static bootstrap candidate is enough to join, several backends compose, entries are withdrawn when a network stops, and a forgotten network stays forgotten across a restart.

Unit tests in crates/tsunagi/src/proto/handshake.rs cover the transcript construction itself: role separation, channel binding, identity and network binding, unambiguous encoding, and rejection under the wrong key.

Unit tests in crates/tsunagi-wg-quic/src/ cover key clamping against the RFC 7748 vector, overlay derivation, announcement validation including the address-hijack attempt, interface naming, and IP header parsing against truncated and nonsense input.

tests/end_to_end.rs is the vertical slice: persistent identity → network space → discovery → iroh → authentication → message exchange.

What the default suite does not cover is the real TUN interface, because that needs CAP_NET_ADMIN. Everything above it does run.

Mainline discovery tests use an isolated loopback mainline::Testnet. tests/mainline_socket.rs checks that idle UDP receive timeouts do not emit warnings (including Windows error 10060) and that the same node still answers a real KRPC ping afterwards. The local dependency correction is documented in vendor/mainline/PATCHES.md. tests/mainline.rs restores two agents after their DHT and disposable cache have disappeared. tests/discovery_lifecycle.rs checks that publication continues while connected, lookup resumes after isolation, and a hung backend does not block the network actor. Unit tests cover record bounds, timestamps, colliding publications, wrong secrets and the full recovery delay with a paused clock. The public Mainline/relay smoke test is ignored by default.

Not covered, and not claimed to be

Listed in sync-model.md: snapshots, revocations, long partitions, hostname renames, recovery of a returning participant, NAT traversal, relay fallback, and multi-process or multi-host deployment. None of these are implemented, and none are marked as passing.

Debugging a test

TSUNAGI_TEST_LOG=tsunagi=debug cargo test --test multi_peer -- --nocapture

The library never installs a global subscriber; the harness opts in only when that variable is set.