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tsunagi/crates/tsunagi/src/ipc/mod.rs
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//! The local control interface.
//!
//! This is how a command line tool asks a running agent what it is doing. It
//! is deliberately **an adapter over the public API, not part of the core**:
//! nothing in [`crate::agent`] knows this module exists, so a Windows named
//! pipe or an authenticated loopback socket can be added beside it without
//! touching anything else.
//!
//! It is also a different interface from the peer-to-peer control protocol in
//! [`crate::proto`]. That one is between machines and is authenticated by the
//! network secret; this one is between processes on one machine and is
//! authorised by filesystem permissions.
//!
//! # Access
//!
//! The socket lives inside the agent's state directory, which is owner-only,
//! and the socket itself is created with mode `0600`. There is no
//! unauthenticated listener reachable by other local users, and nothing is
//! exposed on the network.
//!
//! # Wire format
//!
//! Length-prefixed postcard, with the same frame bounds the network protocol
//! uses. The report types here are a stable data transfer format of their own
//! rather than the crate's internal structures, so internal refactors do not
//! silently change what a client sees.
#[cfg(unix)]
pub mod unix;
use std::path::{Path, PathBuf};
use serde::{Deserialize, Serialize};
use sha2::{Digest, Sha256};
/// Largest accepted local control message.
pub const MAX_MESSAGE_LEN: usize = 1024 * 1024;
/// Where the control socket for a state directory lives.
///
/// A Unix socket path is limited to around 100 bytes, which a state directory
/// nested deeply enough will exceed. So the runtime directory is preferred
/// when the platform provides one — which is also where a runtime socket
/// belongs — with a short name derived from the state directory so that two
/// agents with different state never share a socket. The state directory
/// itself is the fallback.
///
/// Both the agent and the client compute this the same way, so neither has to
/// be told where the other put it.
pub fn control_socket_path(state_dir: &Path) -> PathBuf {
let digest = Sha256::digest(state_dir.as_os_str().as_encoded_bytes());
let tag = hex::encode(&digest[..8]);
if let Some(runtime) = std::env::var_os("XDG_RUNTIME_DIR") {
let runtime = PathBuf::from(runtime);
if runtime.is_absolute() {
return runtime.join("tsunagi").join(format!("{tag}.sock"));
}
}
state_dir.join("agent.sock")
}
/// What a client asks for.
///
/// `Debug` is written by hand rather than derived: one of these carries a
/// network secret, and a derived one would put it in any log line that
/// printed a request.
#[derive(Clone, PartialEq, Eq, Serialize, Deserialize)]
#[non_exhaustive]
pub enum Request {
/// Report what the agent is doing.
Status,
/// Answer to a different name from now on.
///
/// Applied by the running agent rather than written behind its back, so
/// the change takes effect and reaches peers immediately instead of
/// waiting for a restart.
SetHostname(String),
/// Leave a network: give up what was claimed, then forget it.
///
/// Asked of the running agent rather than done behind its back, because
/// only it can publish the release, and only while its sessions are up.
/// The network is named by its id, in the text form `status` prints.
Leave(String),
/// Join a network, or start one that is configured and not running.
///
/// Asked of the running agent because that is the only way to add a
/// network to an agent that is already up: the state directory belongs
/// to one live agent, so a second `tsunagi up` cannot.
Join {
/// The network name.
name: String,
/// The shared secret in its `tsn1…` text form.
///
/// It travels over a socket only its owner can open, to the agent
/// that stores it anyway, and never appears in `Debug`.
secret: String,
},
}
impl std::fmt::Debug for Request {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Request::Status => f.write_str("Status"),
Request::SetHostname(name) => write!(f, "SetHostname({name})"),
Request::Leave(network) => write!(f, "Leave({network})"),
// The name is not a secret; the secret is.
Request::Join { name, .. } => write!(f, "Join {{ name: {name}, secret: <redacted> }}"),
}
}
}
/// What the agent answers.
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
#[non_exhaustive]
pub enum Response {
/// A status report.
Status(Box<StatusReport>),
/// The name the agent now answers to, after reducing it to canonical form.
Hostname(String),
/// A network was left.
Left(LeftReport),
/// A network was joined, or was already there and is now running.
Joined(JoinedReport),
/// The request could not be served.
Error(String),
}
/// What happened when a network was joined.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct JoinedReport {
/// The network's name, as given.
pub name: String,
/// The derived network id, which is what tells two same-named networks
/// apart.
pub network_id: String,
/// Whether this device was already configured for exactly this network.
///
/// Joining is idempotent, so this is the difference between "added" and
/// "it was already there and is now running".
pub already_configured: bool,
/// Another configured network with the same name but a different
/// secret, if there is one.
///
/// Almost always a mistyped secret, and the one thing that makes two
/// sections of a report look like one network.
pub name_shared_with: Option<String>,
}
/// What happened when a network was left.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct LeftReport {
/// The network's name, for the message the user reads.
pub name: String,
/// Whether a signed release was published.
///
/// `false` when the network was not running: nothing could sign or send
/// it, so this was a local removal and the others keep the old claim.
pub announced: bool,
/// How many connected peers it was handed to.
///
/// They pass it on, so this is not the number of members that will
/// learn of it — but zero means none of them will.
pub peers_told: u32,
}
/// Everything the agent is doing, in one snapshot.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct StatusReport {
/// This device's persistent endpoint id.
pub endpoint_id: String,
/// Hostname announced to peers.
pub hostname: String,
/// Sockets the endpoint is bound to.
pub bound_sockets: Vec<String>,
/// Whether the disposable cache is usable.
pub cache_healthy: bool,
/// One entry per configured network.
pub networks: Vec<NetworkReport>,
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/// The local DNS service, when one was asked for.
pub dns: Option<DnsReport>,
}
/// The local DNS service.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct DnsReport {
/// The zone it answers for.
pub zone: String,
/// Every address it is listening on, one per family where it could.
///
/// Empty means it answers nowhere, and `bind_error` says why.
pub listening: Vec<String>,
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/// Why it could not bind, if it did not.
pub bind_error: Option<String>,
/// Why the system resolver was not told, if it was not.
///
/// `None` means it was told. The server answers either way, so this is a
/// degraded overlay rather than a broken one.
pub publish_error: Option<String>,
/// What to do about that, when there is something.
pub publish_remedy: Option<String>,
/// Something worth saying about the zone name itself.
pub zone_warning: Option<String>,
/// How many names it answers for.
pub names: u32,
}
/// One network.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct NetworkReport {
/// Network name.
pub name: String,
/// Public network identifier.
pub network_id: String,
/// Whether the network is running locally.
pub active: bool,
/// Authenticated control plane peers.
pub peers: Vec<PeerReport>,
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/// Members the signed state knows about, connected or not.
///
/// This is what makes "offline" sayable. Without it a member that is away
/// is indistinguishable from one that never existed, and the only thing
/// left to report is a dial-failure counter — which describes the symptom
/// and not the cause.
pub members: Vec<MemberReport>,
/// Outbound dials that failed.
pub dial_failures: u64,
/// Handshakes rejected in either direction.
pub handshake_failures: u64,
/// Control messages sent and received.
pub control_messages: (u64, u64),
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/// The overlay range this network uses, once it has one.
pub range: Option<String>,
/// The range it could not have, because another network on this agent
/// already holds it.
pub range_conflict: Option<String>,
/// The overlay, when a protocol is running one.
pub overlay: Option<OverlayReport>,
}
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/// One member of the network, from signed state.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct MemberReport {
/// The member's device identity.
pub endpoint_id: String,
/// The IPv4 overlay address it claimed and signed for.
pub overlay_address_v4: Option<String>,
/// Consecutive failed dial attempts, when this agent is trying to reach it.
pub failed_dials: u32,
}
/// One control plane peer.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct PeerReport {
/// The peer's endpoint id.
pub endpoint_id: String,
/// Hostname it announced, if any.
pub hostname: Option<String>,
/// How the connection reaches the peer: `direct`, `relay` or `unknown`,
/// as the transport reports it.
pub transport: String,
/// Round-trip time in milliseconds, when a path is selected.
pub rtt_ms: Option<u64>,
}
/// The WireGuard overlay of one network.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct OverlayReport {
/// Packet interface name.
pub interface: String,
/// Whether that interface exists on the host.
///
/// `false` under `--no-tun`: tunnels run and packets move between
/// agents, but the operating system has no interface, no address and no
/// route, so nothing local reaches the overlay.
pub on_host: bool,
/// Interface MTU.
pub mtu: u32,
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/// This agent's overlay address, once the network has agreed one.
pub address: Option<String>,
/// Prefix length of the overlay range every member shares.
pub prefix_len: u8,
/// One entry per overlay peer.
pub peers: Vec<OverlayPeerReport>,
/// Unicast packets sent to an address no peer owns.
pub unroutable_packets: u64,
/// Multicast packets dropped. Expected, not a fault.
pub multicast_packets: u64,
/// One destination nobody owned, if there was one.
pub unroutable_sample: Option<String>,
}
/// One overlay peer.
#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
pub struct OverlayPeerReport {
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/// The peer's control plane identity, so a tunnel can be matched to the
/// session and the member it belongs to.
pub endpoint_id: String,
/// The peer's WireGuard public key.
pub public_key: String,
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/// The overlay address the network agreed it holds.
pub address: Option<String>,
/// Seconds since the last WireGuard handshake.
///
/// `None` means the tunnel has never handshaken and cannot carry traffic.
pub handshake_secs_ago: Option<u64>,
/// Packets encrypted and sent to this peer.
pub tx_packets: u64,
/// Packets decrypted from this peer.
pub rx_packets: u64,
/// Data packets dropped: wrong source address, or too large for the path.
pub dropped: u64,
/// WireGuard protocol errors.
///
/// A few are normal while a tunnel is being set up, because both ends
/// start a handshake at once and one of the two is discarded.
pub protocol_errors: u64,
/// What the transport reports about the path in use.
pub path: String,
}
impl OverlayPeerReport {
/// Whether the tunnel has handshaken and can carry traffic.
pub fn is_up(&self) -> bool {
self.handshake_secs_ago.is_some()
}
}