Install broadcast route and firewall allowance on the host while broadcast is on
LAN discovery (CS 1.6 and similar) only worked after two manual steps on every host: route 255.255.255.255 through the TUN, and allow inbound traffic on it. Without the route the game's limited broadcast leaves via the physical adapter and never reaches the overlay; without the firewall allowance the server's unicast reply (from a different address than the one the request went to, so never matched by conntrack) is dropped before the game's socket. Verified by hand on Linux: with both in place the server answered A2S_INFO over the overlay. The system level (not a plugin) now installs exactly those two things for the interface it owns, and removes them when broadcast is turned off, the network is left or stopped, or the agent exits. Design: - New boundary overlay::hostrules (BroadcastHostRules: idempotent apply/clear, with Linux, Windows, Mock and Unsupported implementations). TunFactory gains host_rules(); ManagedTunFactory::with_host_rules wires it in the CLI. - Interface::sync_broadcast_rules reconciles the host against the routing table (RoutingTable::broadcast_host_target) and is called after address sync, on live `network broadcast on/off`, on network deactivation and by remove(). Failure is contained: the outcome is kept and logged, never fatal. - One interface carries several networks but the host has one 255.255.255.255 route, so the source is the lowest NetworkId among broadcast-enabled networks with an address (documented in docs/broadcast.md). - Linux: the route is added on the existing netlink thread (preferred source = overlay address, replace semantics). The firewall rule is `iptables -I INPUT -i <if> -p udp -s <overlay range>` tagged with a comment `tsunagi:<if>`; it is UDP-only and range-limited on purpose so TCP services stay unexposed. iptables is located in fixed system directories, never via PATH; stale tagged rules (e.g. from a crash) are replaced. A missing iptables leaves the route in place and is reported. rp_filter is not touched. - Windows: PowerShell (absolute path) New-NetRoute metric 1 and a tagged inbound UDP Defender rule scoped to the interface alias and overlay range. - status shows a `broadcast rules` row (ok, or which half failed and why). IPC control protocol bumped 14 -> 15 because OverlayReport gained a field. - AGENTS.md records the narrow exception to "never touch routing/firewall". Compatibility: restart the agent after upgrading (control protocol 15). No wire or schema change. Checks run (Linux only): cargo fmt --check, cargo clippy --locked --workspace --all-targets -D warnings, cargo test --locked --workspace --all-targets, all passing. Tests use a mock host and a scripted iptables; no OS setting is changed. NOT done: the Windows code was never compiled for or run on Windows (cross-compiling failed for lack of a C toolchain), only its script building is unit-tested; the real netlink route and iptables calls were not exercised against a live kernel in the suite; CS 1.6 was not launched from this change.
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@@ -604,8 +604,12 @@ tsunagi network broadcast games on
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```
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The choice persists across restarts and a plain `join`. It can be changed while
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the agent runs; `status` shows it for each network. The game must send through
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the Tsunagi interface. Physical LAN capture/subnet sharing is not implemented.
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the agent runs; `status` shows it for each network. While broadcast is on, the
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agent routes `255.255.255.255` through the Tsunagi interface and allows inbound
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UDP from the overlay range on it (Linux and Windows, needs the same privilege as
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the interface), and removes both when it is turned off or the agent stops. Games
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bound to a physical address still bypass it. Physical LAN capture/subnet sharing
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is not implemented.
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See [broadcast.md](docs/broadcast.md) for domain isolation and future LAN gateways.
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## How peers find each other
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