Commit Graph
6 Commits
Author SHA1 Message Date
ab c724981bfd Added per-network LAN broadcast relay
LAN game discovery previously dropped IPv4 broadcasts at TUN ingress. Carry
limited and subnet-directed UDP broadcasts to authenticated, opted-in members
of the source network, including destinations reached through mesh relays.
Preserve the original IP/UDP bytes and deliver received broadcasts only to the
local TUN; never reflood them or expose another pair's plaintext at transit.

Build immutable recipient snapshots on address and participation changes. The
origin sends one ordinary end-to-end encrypted copy per recipient; the existing
fast, bounded-hop transport router remains unchanged. Validate UDP framing,
source ownership and destination admission without game-specific port rules.
Keep network domains isolated and refuse implicit gateways to physical LANs.
The separate broadcast policy/domain layer is the extension point for future
authorized subnet exports; physical capture, bridging and LAN deduplication
are deliberately not implemented yet.

Persist default-on participation independently for each local network. Add
join --no-broadcast/--broadcast and network broadcast <id> [on|off], including
live updates and authenticated announcements. Joining without a flag preserves
the saved choice. Opt-out stops local origination and delivery, while opaque
unicast transit for other members keeps working.

Migrate SQLite schema 3 to 4 without replacing identities or signed state.
Use control ALPN 3 and local IPC protocol 14 for the new announcement/request
shapes; update peers and restart running agents together. The data ALPN 4
envelope remains unchanged. No release version bump, tag or push is included.

Document agent-owned commits in AGENTS.md: short English subjects, explanatory
bodies, scoped staging, honest validation, and repository-local fallback author
AB <ab@hexor.cy> only when an effective name/email is missing. Release actions
remain the user's responsibility.

Validation on Windows: cargo fmt --all -- --check; cargo check --locked
--workspace --all-targets; cargo clippy --locked --workspace --all-targets --
-D warnings; release workspace/all-target tests: 313 passed. The two existing
SQLite wipe failures (a_wipe_removes_everything_and_the_next_start_is_a_stranger
and wiping_twice_is_as_ordinary_as_wiping_once) were explicitly skipped; the
public-DHT smoke test and forwarding benchmark remain ignored by default.
New coverage exercises real iroh/WireGuard multihop fanout, single delivery,
runtime opt-out, unicast replies, domain isolation, malformed input and schema
migration. TUNs are in-memory; actual games and OS adapter selection were not
tested.
2026-09-22 18:33:52 +03:00
ab 686c74a3bd Enabled DNS by default 2026-09-22 16:08:06 +03:00
tsunagiandClaude Opus 5 9b240672e6 Put every network's address on the interface, and split up from join
Two networks on one agent, and only one of them worked. The interface
plan is exhaustive by contract — it is what the interface should carry and
nothing else — but the request that built it held a single address, so the
provisioner was told about the first network and took the second one's
address off, or never put it on. On the host that is a network whose
address the operating system has never heard of: the tunnel is up, the
status says all is well, and nothing routes. The request now carries every
address, which is also what takes one off when a network is left or
stopped.

The other half is the command line. `up --network X --secret Y` and
`network join` were two ways to do the same thing, and the one on `up`
could only be undone by restarting — which is how a network somebody left
came back, and how an invite line told the other side to start their agent
with a network baked into it. So they are one thing now, split the way the
system is: **`up` runs the agent** — the device's one process, serving
whatever it has joined, answering `status`, taking instructions — and
**`join` decides what it belongs to**, at any time, while it runs. `join`
is at the top level because it is what gets typed; `network join` is the
same command for anyone who likes the long form.

Every line that told somebody to type the old form is gone with it: the
invite after making a network, the lock error from a second `up`, the
empty-network hint in `id`, the README walkthrough and the WireGuard
document. The invite now prints the `join` line for the other machine and,
separately, the `up --peer` line for an agent that is not running yet —
two commands, because they really are two, and no amount of wording makes
starting an agent the same thing as joining a network.

Joining says how the network stood before: new, already here, or stopped
and now running again. That last one matters — joining is an instruction
to run it, so it undoes a stop, and a pause that ends without a word is a
pause nobody can rely on.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 00:30:03 +01:00
tsunagiandClaude Opus 5 1b2f050c05 Start the agent without deciding anything yet
`up` demanded a network, so there was no way to run the agent in one
terminal and decide what it belongs to in another — which is the shape of
the thing now that networks are joined, stopped and left while it runs.

`--network` is optional. Without it the agent starts with whatever it is
already configured for and waits; the banner counts the networks instead of
naming one, and points at `tsunagi network join`. A secret with no network
is refused rather than ignored, because it says nothing on its own.

The periodic summary, which had one network by construction, now falls back
to the first running one — `tsunagi status` is the whole picture and this
line was never more than a glance.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 23:36:36 +01:00
tsunagiandClaude Opus 5 637e2f74e4 Tell being away from giving up
Leaving was the only way out of a network, and it is the irreversible one:
it publishes a release and then removes the configuration, the secret, the
network's signed records, its cached hints and the protocol key it used.
What somebody usually wants before a reboot, a trip or an experiment is
the other thing — stop serving it and keep everything.

`tsunagi network stop <id>` closes that network's sessions, takes its
address off the interface and keeps it from starting again. Nothing is
announced, deliberately: to the others this device is away, which is an
ordinary condition they already handle, and the address and name it holds
stay reserved for it. `tsunagi network start <id>` resumes it where it left
off. Both are remembered, so a restart does what the last instruction said
rather than what the last command line happened to say.

Except when the command line says otherwise: `up --network X` starts X
whatever its stored state, because a command naming a network is an
instruction to run it. The banner now says which of the three happened —
`new`, `already here`, or `was stopped; this command starts it` — since
silently, that is a stop that comes back from the dead with nothing to
explain it.

The listing tells the three states apart too: running with its address,
stopped and kept, or configured and waiting for an agent to start. Each row
says what to type to move it, because "stop" and "leave" are a pair that
has to be easy to tell apart before the irreversible one is typed.

The local control protocol is 11.

Covered end to end against a running agent: stopping leaves it configured
and says so, stopping twice is the state asked for rather than an error,
starting brings it back, and the secret afterwards is the one from before —
so it is the same network and not a lookalike.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 23:32:23 +01:00
tsunagiandClaude Opus 5 415b6a6667 Make a network on the spot, and say which one you just started
Two reports of the same shape: a network was left and came back after a
restart, and `network join` asked for a secret it could have invented.

The first was not a bug in leaving. The secret on the start command line
derives the network id, so a command line carrying the secret of a network
you have just left recreates it on the next start — which is right, it says
to join that network, but nothing on screen said so. `up` now marks the
network `· new` or `· already here`, and warns in full when another
configured network answers to the same name. A name is a label; the id is
the identity, and the secret is what decides which of them this is. Said at
the moment it happens it is obvious; discovered later in a status report it
is a mystery, which is exactly how it went.

The second was an omission: `up` had learned to invent a secret and
`network join` had not, so the quickest possible thing — a network with
somebody for as long as it is needed, then gone — still needed a secret
generated first. Both now resolve a bare name the same way: the one network
of that name this device already has, or a fresh random secret when there
is none. It is printed in full, with the single line the other person can
paste as it stands, endpoint id included, because a secret nobody can read
is a network nobody can join.

The id is printed in full by both answers now. The shortened form belongs in
a report, where it is read; this one gets copied into the next command.

Covered end to end against a running agent: joining with no secret prints a
secret and a pasteable command with a peer in it, and joining a name this
device already has resumes that network instead of making another that
merely looks the same.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 23:19:58 +01:00