LAN game discovery previously dropped IPv4 broadcasts at TUN ingress. Carry limited and subnet-directed UDP broadcasts to authenticated, opted-in members of the source network, including destinations reached through mesh relays. Preserve the original IP/UDP bytes and deliver received broadcasts only to the local TUN; never reflood them or expose another pair's plaintext at transit. Build immutable recipient snapshots on address and participation changes. The origin sends one ordinary end-to-end encrypted copy per recipient; the existing fast, bounded-hop transport router remains unchanged. Validate UDP framing, source ownership and destination admission without game-specific port rules. Keep network domains isolated and refuse implicit gateways to physical LANs. The separate broadcast policy/domain layer is the extension point for future authorized subnet exports; physical capture, bridging and LAN deduplication are deliberately not implemented yet. Persist default-on participation independently for each local network. Add join --no-broadcast/--broadcast and network broadcast <id> [on|off], including live updates and authenticated announcements. Joining without a flag preserves the saved choice. Opt-out stops local origination and delivery, while opaque unicast transit for other members keeps working. Migrate SQLite schema 3 to 4 without replacing identities or signed state. Use control ALPN 3 and local IPC protocol 14 for the new announcement/request shapes; update peers and restart running agents together. The data ALPN 4 envelope remains unchanged. No release version bump, tag or push is included. Document agent-owned commits in AGENTS.md: short English subjects, explanatory bodies, scoped staging, honest validation, and repository-local fallback author AB <ab@hexor.cy> only when an effective name/email is missing. Release actions remain the user's responsibility. Validation on Windows: cargo fmt --all -- --check; cargo check --locked --workspace --all-targets; cargo clippy --locked --workspace --all-targets -- -D warnings; release workspace/all-target tests: 313 passed. The two existing SQLite wipe failures (a_wipe_removes_everything_and_the_next_start_is_a_stranger and wiping_twice_is_as_ordinary_as_wiping_once) were explicitly skipped; the public-DHT smoke test and forwarding benchmark remain ignored by default. New coverage exercises real iroh/WireGuard multihop fanout, single delivery, runtime opt-out, unicast replies, domain isolation, malformed input and schema migration. TUNs are in-memory; actual games and OS adapter selection were not tested.
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LAN discovery broadcasts
Broadcast participation is a local setting of each network, enabled by default. Different networks on the same agent can have different settings; each member advertises whether it accepts broadcasts over its authenticated control session. It is not a network-wide vote or signed shared configuration.
tsunagi join -n games --no-broadcast
tsunagi join -n games --broadcast
tsunagi network broadcast <network-id-or-prefix> off
tsunagi network broadcast <network-id-or-prefix> on
tsunagi network broadcast <network-id-or-prefix>
Joining without either flag preserves the saved choice. The network broadcast
command can change a running network immediately or configure it while the
agent is stopped. status reports the local setting. There is no global up
override: starting the agent preserves every network's independent policy.
Delivery
At local TUN ingress, the IP router recognizes IPv4 UDP addressed to the limited
broadcast 255.255.255.255 or the configured overlay subnet's directed broadcast
(for example 10.13.37.255 for /24). These address forms follow
RFC 1122 section 3.3.6.
There is no port allowlist: discovery requests and server announcements on
game-specific UDP ports use the same mechanism. IPv4/UDP lengths are checked
before fanout, including handling IP fragments. IPv6 multicast, mDNS, DHCP
bridging, Ethernet/IPX and physical LAN capture are outside this feature.
The local source address selects exactly one broadcast domain. A limited broadcast is never copied into all networks merely because they share a TUN. A directed broadcast must belong to that source's network. Unspecified sources and physical LAN sources have no authorized domain yet. Recipients are live, authenticated, opted-in members with signed overlay address ownership. The immutable recipient list is rebuilt with address/policy changes, not per packet.
The origin creates one encrypted unicast copy per eligible peer and hands it to the existing shortest-path router. Each can travel through several transport links. Transit handles opaque ciphertext with the existing hop limit and does not create another fanout. The original IP source, destination, TTL, UDP ports, checksum and payload remain unchanged. Reply packets use ordinary unicast. There is no broadcast retransmission timer or application-payload deduplication: games may legitimately repeat the same discovery query. WireGuard replay checks reject duplicated encrypted packets delivered by the transport.
At the destination, the usual authenticated-source ownership check still runs. Broadcast admission also checks the receiving network's setting, the sender's announced participation, the destination domain and UDP framing. Disabling it takes effect locally even while a remote sender still has an older announcement. Received broadcasts terminate in the local TUN and never enter the fanout path. An ordinary decrypted packet must target this host's address in that network; the TUN is not a transit gateway to another overlay or physical subnet.
Opt-out disables originating and accepting broadcasts on that host/network. It does not disable opaque unicast transit for other members: intermediate routers cannot inspect another pair's encrypted IP payload.
Host behavior and verification
The game must send discovery through the Tsunagi interface. Traffic bound to a physical adapter never reaches this TUN, and this feature does not capture it. The suite tests real agents, authenticated iroh links and WireGuard encryption with memory TUNs: limited/directed UDP discovery, multihop fanout, single-copy delivery, opt-out, unicast replies, malformed input, source validation and network isolation. It does not launch CS 1.6 or Warcraft III or establish that every game/host chooses the virtual adapter automatically.
Future exported LANs
overlay::broadcast owns domain selection and recipient policy separately from
IP parsing, encryption and encrypted transit. A future LAN adapter should feed
an explicitly authorized ingress domain into this layer, and export routes
through the corresponding source/destination admission policy. It must not
relax address checks globally or reinterpret all .255 addresses as broadcasts.
Multiple gateways to the same LAN will need origin identifiers and bounded
duplicate suppression at LAN ingress/egress before physical rebroadcast is
enabled. No subnet export or host forwarding configuration is added here.
Compatibility
Control ALPN is tsunagi/ctrl/3 because Announce now carries participation.
The encrypted transit envelope and data ALPN tsunagi/data/4 stay unchanged.
Local control protocol 14 rejects commands from mismatched running binaries
with a restart message instead of decoding a different request shape.
Upgrade all members and restart the agent before using the new CLI.
SQLite schema 4 adds networks.broadcast with default 1. Existing network
names, secrets, identity keys and signed records are retained. The old binary
does not understand schema 4; the migration is not a downgrade mechanism.