tsunagiandClaude Opus 5 83d3445b7e Meet everybody, not just the one you were told about
A device pointed at one member talked to that member and nobody else. The
only candidates an agent had were the ones on its command line and
whatever the cache remembered, so the network was a star around whichever
peer happened to be typed — while the signed state sitting in front of it
listed every other member by name.

Two sources fix that, and both produce candidates rather than facts.

Every author of a signed record is somebody to try. Those records reach us
through anybody, so a member is known to exist, and by id, long before it
is ever spoken to; an id with no address is still dialable where the
endpoint's own discovery can resolve one.

And members tell each other where they have seen the others. A
`ControlMessage::Peers` carries each member with the addresses the sender
observes for it — including the sender's own, which is the one thing
nobody else can pass on — in the same `ip:`/`relay:` spelling the cache
already uses, so one decoder serves both and neither can drift. An agent
that only ever accepts has no candidates of its own and is exactly the one
everybody was pointed at, so the addresses come from the live sessions as
well as the candidate list.

None of it authenticates anything. An introduction is not a vouching: the
handshake decides membership as before, and a candidate from a member is
tried exactly like one from a bootstrap entry or the cache. It is also
deliberately the shape a distributed hash table lookup would return, so
that becomes another source beside these rather than a redesign.

With the mesh pairwise, the relay is what it was meant to be: the way to
the one peer that cannot be reached directly, not the way the network is
held together.

Covered by three agents where two are told only about the first: each ends
up with both of the others, and the one nobody mentioned arrives as an
introduction.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-22 01:59:50 +01:00

tsunagi

A proof-of-concept Rust library for small private mesh networks — a handful of friends, home machines, a few servers. Units to dozens of participants, not thousands.

The end user configures exactly two things:

network_name
secret          # one shared secret; "password" and "secret" mean the same value

From those, every agent independently derives the same network space. There is no central server, no network owner with special powers, no registration and no majority vote. Anyone who knows the parameters can join; nobody has to trust anybody else.

What this proof of concept actually does

A working library with real iroh connections and integration tests:

  • persistent device identity stored in SQLite, stable across restarts;
  • several independent networks at once in one agent;
  • deterministic network identity derived from name + secret;
  • candidates supplied by a replaceable discovery component;
  • real iroh connections plus an explicit mutual proof of network membership;
  • a small versioned control protocol: handshake, hostname/capability announcement, ping/pong;
  • automatic reconnect with bounded exponential backoff and jitter;
  • status snapshots, an event stream and honest diagnostics;
  • configuration restored after a restart;
  • correct behaviour when the disposable cache is missing or corrupt;
  • a WireGuard data plane, in userspace: its own key per network, an IPv6 overlay with deterministically derived addresses and optional IPv4, real tunnels carried over iroh, and address ownership enforced rather than believed;
  • a command line agent, tsunagi, with a local control socket.

What it deliberately does not do

Not implemented, and not pretended to be: Mainline DHT, DNS, routing through intermediate participants, a full CRDT, dynamically loaded plugins, a system service, a complete CLI, or a local control socket. Snapshot synchronisation and signed revocations are designed for but not implemented — see docs/sync-model.md. The WireGuard plugin's own limits, including that its system backend is Linux-only, are in docs/wireguard.md.

Control and data are separated logically, not physically. Both ride on iroh, on different ALPNs and different connections, so the data plane inherits iroh's hole punching and relay fallback instead of reimplementing them — while the control protocol still knows nothing about packets and can keep a different transport underneath it later. Filtering user traffic remains the operating system's and the user's responsibility, not this library's.

Requirements

  • Rust 1.91 or newer (iroh 1.2 requires it), edition 2024. Pinned dependencies in Cargo.lock.
  • No internet, no DHT, no public relay, no administrator rights and no changes to OS network settings are needed to build or test.
  • WireGuard runs in userspace (boringtun): no kernel module and no wg tool. Only creating a real network interface needs CAP_NET_ADMIN, and --no-tun skips even that.

Trying it on two machines

On the first machine:

cargo build --release
./target/release/tsunagi status          # this device, the agent, and this host
./target/release/tsunagi network         # the networks this device belongs to

Two commands do the work, and they are separate on purpose: up runs the agent — one per device, for as long as you want it — and join decides what it belongs to, at any time, while it runs.

# Terminal one: the agent. It prints its endpoint id and then serves.
./target/release/tsunagi up

# Terminal two: make a network. With no --secret it invents one and prints
# it, along with the line to send the other machine.
./target/release/tsunagi join --network lab

On the second machine, start its agent with the first machine's endpoint id and join the same network with the secret that was printed:

./target/release/tsunagi up --peer <endpoint-id-from-the-first-machine>
./target/release/tsunagi join --network lab --secret tsn1...

--peer is how the first meeting happens, and only the first. Two agents that have never met have nothing to go on: this project publishes nothing about who is in which network, by design. One of them has to be told the other's endpoint id — after that each remembers the other and finds it again by itself. Give several for redundancy; any one of them getting through is enough.

One introduction is enough for the whole network. Members tell each other about the members they know, and every author of a signed record is somebody to try, so a device pointed at one member ends up talking to all of them rather than to the one that happened to be on its command line. What travels is a candidate — an address somebody has seen — and it is authenticated by the handshake like any other; being introduced grants nothing. It is deliberately the same shape a lookup in a distributed hash table would return, so that is a source to add beside this one rather than a redesign.

An agent with nobody to contact says so in status rather than sitting there looking patient.

Within a few seconds both print something like:

  + peer b47c958462 connected over direct rtt=Some(4.5ms)
  + data link to b47c958462 for wg-quic: direct via 192.0.2.7:41234, datagram 1382

--- status ---
control: 1 peer(s), 0 dial failure(s), 0 handshake failure(s)
wg-quic: tsun0 on 10.13.37.69/24 mtu 1280, 1/1 tunnel(s) established
  4jO4kx9Z 10.13.37.237 handshake 3s ago tx=0 rx=0 dropped=0 path=direct via 192.0.2.7:41234

1/1 tunnel(s) established means a real WireGuard handshake completed.

Checking that it works

From another shell on either machine:

tsunagi status
endpoint  7d76ccbbc21bf30767e14422c0494740a2cecc02aa9f82d5b8d57bdae350e7fc
hostname  tsunagi-7d76ccbbc2
bound     0.0.0.0:41641

network lab (z2o4qwrvnj3zb6st2aoqg4abf342j662q2ujttqrsmz22argk2ba)  active
  peer b345d5271b  tsunagi-b345d5271b  Direct  rtt 24ms
  overlay tsunz2o4qwrvnj3 fd09:…:c1c6/64 and 100.110.49.177 mtu 1280  1/1 tunnel(s) up
    SDsEb/WF  fd09:…:c4b / 100.65.243.53  handshake 4s ago  tx 0 rx 0  Direct via Ip(…)

1/1 tunnel(s) up and a recent handshake mean the tunnel is live. Then send real traffic to the peer's overlay address:

ping6 fd09:…:c4b        # or
ping  100.65.243.53

tx and rx in the status should start moving.

Addresses are allocated and then remembered. The default range is 10.13.37.0/24; the first member to join settles it and later members adopt what they find, so --ipv4-range only matters for whoever starts the network:

tsunagi up --ipv4-range 10.44.0.0/16
tsunagi up --ipv4-range none   # no data plane at all

One agent has one interface, so two of its networks cannot both use that range. The second takes the range derived from its own network id: not picked locally — every member derives the same one from something they all already have — so it is an agreement rather than a guess, and a device in several networks gets an address in each.

An address is claimed with a record signed by that member's persistent device key, stored, and merged between every replica. A member that disappears for a month comes back to the same address, because the claim outlived the session. No vote is involved — see docs/wireguard.md and docs/sync-model.md.

Because the address is allocated at run time rather than derived, it is not known until the agent has started and agreed with its peers. The agent then assigns it to the interface itself.

Levels

The command line is split the way the design is. A bare tsunagi up needs only a network name and a secret; everything else sits under the level it belongs to, which --help shows as two sections:

  • System — what the agent itself does: how it reaches peers (--reach), the one overlay interface it owns (--interface, --mtu, --no-tun), the address range (--ipv4-range), and the local resolver (--dns).
  • Transport — which protocols carry packets (--protocol, a list) and their own settings (-o key=value, or -o protocol:key=value).
tsunagi protocols          # what this build can carry packets with
wg-quic  (wire version 4)
        what                  WireGuard's cryptography carried in iroh's QUIC datagrams
        -o keepalive=SECONDS  keeps a tunnel and its link warm through a NAT
        -o mtu=BYTES          largest packet a tunnel will carry, at least 576

Each protocol declares its own settings, so the agent can list them without knowing anything about the protocol, and a setting no selected protocol takes is refused rather than ignored. --protocol none runs the control plane by itself.

A pair of peers uses a protocol they both have at the same wire version. That is not the software version: two peers on different builds carry traffic for each other for as long as the bytes between them have not changed. A peer with nothing in common keeps its control plane — messages and signed state still flow — and simply has no data plane, which tsunagi status shows as a session with no agreed protocol.

Names

--dns serves a local DNS zone for every network this device is in, each named after the network, so members can be reached by name instead of by address:

tsunagi up --dns          # or `tsunagi dns on` against a running agent
dig @127.0.0.1 -p 5354 music.lab

It is remembered with the device rather than with the command line: once on it stays on across restarts, and tsunagi dns off is what turns it off. A resolver that quietly disappears because a flag was not retyped is worse than none, because the names simply stop working. tsunagi dns on also turns it on for an agent that is already running, without restarting it.

The zone of a network is its name — --dns-zone is gone, because with several networks there is no single zone to name. A network name may contain dots, so --network lab.internal is how you get music.lab.internal.

Names come from signed state, which is the point: a member that is switched off still resolves, because its claim outlived the session.

The answers are IPv4 addresses, because that is what the overlay is. The questions are taken on 127.0.0.1 and [::1], over UDP and TCP, so a resolver reaches it over whichever family it uses; both are published to the system resolver together. Loopback and nothing else: the zones are a view for the host running the agent, and binding an overlay address would put them in front of the whole mesh — an agent in two networks would then answer one network's questions about the other's names.

The zone is the network name unless --dns-zone says otherwise. It is yours to choose, so a name that shadows a real public domain is reported and then used: --dns-zone ru warns that every public .ru name becomes unreachable from this host, and then does it. .internal is reserved for exactly this and is never mentioned.

On Linux the agent tells systemd-resolved to send questions for that suffix here, over D-Bus, scoped to the overlay interface and as a routing domain so it never becomes the resolver for anything else. resolved drops the whole setting when the interface goes, and the interface goes with the agent.

Only an interface the agent created, though. Under --no-tun there is no host interface at all, and the agent says so and serves the zone on loopback rather than configuring whatever else on the host happens to share the name.

That last step needs permission that CAP_NET_ADMIN does not give: systemd-resolved asks polkit, and polkit decides by user, not by capability, so there is no way for the agent to arrange it from inside. On a desktop the refusal reads Interactive authentication required.

Running as a system service is enough. Otherwise the agent prints the rule that grants it — the four actions it calls and nothing else — ready to paste:

sudo tee /etc/polkit-1/rules.d/50-tsunagi-resolved.rules > /dev/null <<'RULE'
polkit.addRule(function(action, subject) {
    var allowed = [
        "org.freedesktop.resolve1.set-dns-servers",
        "org.freedesktop.resolve1.set-domains",
        "org.freedesktop.resolve1.set-default-route",
        "org.freedesktop.resolve1.revert"
    ];
    if (allowed.indexOf(action.id) >= 0 && subject.user == "YOUR-USER") {
        return polkit.Result.YES;
    }
});
RULE

Without it the server still runstsunagi status prints where it is listening and the exact dig line — so the automatic part is missing, not the feature. The refusal is said once rather than on every pass, and retried slowly, because nothing but a person will change it.

The server is authoritative for its zone and nothing else. No recursion, no forwarding, no cache: pointing a resolver at it can never make it a route to the outside.

Privileges

On Linux the agent manages its own overlay interface. It creates the TUN interface, sets the MTU, brings it up and assigns both overlay addresses, all over netlink in process — no ip invocation, no shell, nothing that a remote peer could influence.

That needs CAP_NET_ADMIN, granted once:

sudo setcap cap_net_admin+p /usr/local/bin/tsunagi

+p rather than +ep: the capability is then permitted but not effective, and the agent raises it only around the handful of netlink calls that need it — a few milliseconds at startup, and again if its address allocation changes. Everything else, including every byte from the network, is handled with it lowered. +ep works too; the agent lowers it on the way in.

tsunagi status says which of these applies on the host it runs on, along with what the agent is doing. It grades each finding: ok for what works, warn for what the agent runs without and you can fix from the line it prints, FAIL for what it cannot work around. The words carry the grade as well as the colour, so the report reads the same piped to a file or on a terminal without colour, and it honours NO_COLOR.

Members are listed online first, then the ones that are away. A member that is away is reported plainly rather than flagged: in a mesh of laptops it is the ordinary condition, not a fault. The signed state is what makes that sayable — it remembers who belongs while they are gone, so the report can say "offline, 10.13.37.99 still reserved for it" instead of leaving a dial-failure counter to imply it. Counters are history and are never graded: a peer that left and came back should not leave the report looking broken.

The other two commands split along the line the system itself draws. id is this device: the key it signs with and the name it answers to. network is what it belongs to: which networks, their secrets, joining and leaving. A device outlives every network it is in, and a network outlives any device in it, so a command that mixed them had to be read twice.

Every item takes the same shape, so there is nothing to remember: name it to see it, name it with a value to change it.

tsunagi id                      everything about this device
tsunagi id hostname             the name it answers to
tsunagi id hostname mango       change it
tsunagi id key                  the key it signs with
tsunagi id key rotate           replace that key

tsunagi network                 the networks this device belongs to
tsunagi network join -n lab -s tsn1…   join one; adds it to a running agent
tsunagi network join -n lab     resume one this device has, or make it on the spot
tsunagi network stop <id>       stop serving it, keeping everything
tsunagi network start <id>      serve it again, from where it left off
tsunagi network leave <id>      give up the address and name, then forget it
tsunagi network secret          the secret of each joined network
tsunagi network secret <id>     just that one, for copying
tsunagi network secret generate a fresh secret for a network that does not exist yet

tsunagi dns                     whether the local resolver is serving, and what
tsunagi dns on                  start it, now and after every restart
tsunagi dns off                 stop it, now and after every restart

A network without a secret makes one. tsunagi join --network lab resolves a bare name in the obvious way: if this device is already in exactly one network called lab, that one — so the name alone resumes what you have; if it is in none, a fresh random secret, printed in full with the line to send the other machine:

joined `lab` (k2on43wadbi5x267vp6z3ogkm7nbjedfdoxyauxhtxhwqrprylba)
  secret  tsn1u7c…

Run this on the other machine:

  tsunagi join --network lab --secret tsn1u7c…

Its agent has to be running. If it is not:

  tsunagi up --peer 91e83a6e2b7a…

Two networks of one name is a thing that happens — a mistyped secret makes one — so joining says whether the network was already here, and warns when another configured network answers to the same name. A name is a label and the id is the identity.

That is the ad-hoc case: one person makes a network and sends the command round. The secret is printed only when the agent invented it — there is nowhere else to read it from — and never when it was supplied, because then it is already yours. Two networks of one name and no secret is the one case with no answer, and it says so instead of choosing.

A secret is printed by network secret and nowhere else — not by id, not by status, not in a log, a Debug rendering or anything sent to a peer. Asking for it is deliberate, because these reports get pasted into chats.

up takes no network at all if you would rather decide later: it brings up the agent and whatever it is already configured for, and waits. That is the shape of a daemon in one terminal and tsunagi network join in another.

network join is also the answer to a question up cannot: a state directory belongs to one live agent, so a second tsunagi up cannot add a network to the one already running. This adds it over the control socket and it starts at once. With no agent running it is written to the configuration and starts with the next up.

The name is part of the signed state, so changing it revokes the previous one: there is one record per author, a new version replaces the whole claim, and no replica can keep the old name standing. Changing it while the agent runs goes through the agent, which republishes and tells its peers straight away.

Replacing the signing key makes this device a different member, and it loses the address and name the old key held — nothing can sign on a retired key's behalf, and by design there is no authority that could overrule an author. So the outgoing key signs a release for every network on its way out, which frees them for whoever wants them next, and the whole thing commits at once.

status and id both prefer a running agent, which is live and authoritative, and fall back to reading the state store when there is none. Reading takes no directory lock, so neither has to wait for the agent it is asking about — nor does either need one to be running.

It cleans up after itself

The interface is tied to an open file descriptor and is deliberately not made persistent, so the kernel removes it when the agent exits — on a clean shutdown, on a panic, on SIGKILL, on power loss alike. Keeping it is what would take an action; removing it is the default.

If something is left behind anyway — an interface made by an older version's manual recipe, or one from a run killed in the instant between creating it and recording it — the next start replaces it, along with any stale addresses it carried. Two things are never touched:

  • an interface that is not a TUN, because the name colliding with somebody's bridge is not a reason to destroy the bridge;
  • a TUN that another process is holding open, because that is a working overlay belonging to somebody else — most likely a second agent on this host, which should be given a different --wg-prefix.

Both of those refuse with an explanation rather than guessing.

Two settings the manual recipe used to need are gone with it. keep_addr_on_down existed only because an interface nobody held open lost carrier and had its IPv6 addresses flushed, and nodad only because duplicate address detection can never finish without carrier. An interface held open for its whole life has carrier for its whole life.

The MTU is 1280

That is the minimum IPv6 requires (RFC 8200), and Linux enforces it by disabling IPv6 outright on an interface below it — the per-device /proc/sys/net/ipv6 entries vanish and adding an address fails with Invalid argument. A smaller MTU cannot work at all, so the agent refuses one rather than letting it fail later. See docs/wireguard.md for the ceiling that pushes back from the other side.

Summary

approach agent runs as notes
setcap cap_net_admin+p ordinary user, one capability recommended: nothing to prepare, nothing left behind. Lost on every rebuild or copy of the binary.
systemd service User=, AmbientCapabilities=CAP_NET_ADMIN the same, for an installed service
sudo tsunagi up root everything works, nothing is isolated
--no-tun ordinary user, no capabilities tunnels run and handshake, traffic never reaches the OS

Not implemented yet. macOS and Windows have no provisioner: both need real platform work — utun and SystemConfiguration on one, the IP Helper API and a Wintun adapter on the other. There the agent says so and --no-tun is the way to run it; the control plane and the tunnels are unaffected. The decision logic that says what to change is shared and tested on every platform, so only the execution is left to write.

Checks

cargo fmt --all -- --check
cargo clippy --locked --workspace --all-targets -- -D warnings
cargo test --locked --workspace --all-targets

The whole suite runs offline on loopback. Set TSUNAGI_TEST_LOG=tsunagi=debug to see agent logs while a test runs.

There are also two runnable demos, which are demos and not substitutes for the tests:

cargo run --example two_agents       # control plane only

Both run with no privileges and change nothing on the host.

Usage

use std::sync::Arc;
use tsunagi::config::{AgentConfig, StoragePaths, TransportPolicy};
use tsunagi::discovery::SharedMemoryDiscovery;
use tsunagi::identity::{NetworkName, NetworkSecret};
use tsunagi::proto::ControlMessage;
use tsunagi::{Agent, Result};

// The library never starts a runtime, installs a logger, handles signals,
// forks, or calls process::exit. The binary owns all of that.
#[tokio::main]
async fn main() -> Result<()> {
    let config = AgentConfig::new(StoragePaths::user_default()?)
        .with_transport(TransportPolicy::N0Defaults)
        .with_discovery(Arc::new(SharedMemoryDiscovery::new()));

    let agent = Agent::spawn(config).await?;

    let name = NetworkName::new("kitchen-table")?;
    let secret = NetworkSecret::generate();       // 32 random bytes
    println!("share this: {}", secret.encode().as_str());

    let network = agent.join_network(&name, &secret).await?;

    let mut events = agent.subscribe();
    tokio::spawn(async move {
        while let Ok(event) = events.recv().await {
            println!("{event:?}");
        }
    });

    for peer in agent.network_status(network).await?.connected_peers() {
        agent
            .send(network, peer, ControlMessage::Ping { seq: 1, payload: vec![] })
            .await?;
    }

    agent.shutdown().await;
    Ok(())
}

TransportPolicy::LocalOnly is the default, so a plain AgentConfig::new never reaches the internet by accident. Opt into DirectOnly or N0Defaults explicitly.

Through somebody in the middle

Everybody tries everybody first: the mesh is pairwise, and a relay is only for the pair that cannot manage it. Two members can both reach a third and not each other: a blocked path, a relay that is unavailable, a network only reachable from inside somebody else's building. When that happens the pair is routed through a member that has both.

Nothing is agreed and nothing is elected. Each member says only which peers it has a live link with, first-hand, over the control plane and one hop only; everyone picks their own way through from that, deterministically, and drops it the moment a direct link exists. There is no routing protocol, no second-hand claim to weigh, and a relayed datagram is never relayed again — so a loop cannot form.

The one in the middle carries bytes it cannot read: the tunnel stays end to end between the two ends, and a relayed datagram never touches the middle host's interface, so no forwarding, routing or firewall setting of that host is involved. status says via <peer> on a path that goes through somebody, and counts what this device has carried for others — it is their traffic on your uplink, and that should not be invisible.

How peers find each other

Two different lookups are involved, and only one of them is this project's:

1. Resolving one endpoint's address — iroh's, and it works today. With --reach relay or --reach direct, iroh publishes a signed record of this endpoint's addresses, keyed by its endpoint id, to the public service run by Number 0 — "n0", the company behind iroh — at dns.iroh.link, over pkarr and DNS, and resolves other endpoints the same way. That is why --peer <endpoint-id> works with no address attached: iroh looks it up. None of that code is ours.

2. Finding who is in a network — ours, and it is still manual. NetworkDiscovery maps a secret-derived DiscoveryKey to a set of candidate members. Two backends exist: StaticBootstrap (what --peer feeds) and an in-memory one for tests. The planned Mainline DHT backend, which would let members find each other from the network secret alone, is not implemented. So today you bootstrap by passing one peer's id; after that the mesh is whatever those agents reach.

What this means in practice:

  • With relay or direct, your endpoint id and IP addresses are published to a public third-party service (Number 0's, unless you change it). They are not secret, and the network secret is never published, but an observer of that service learns that your endpoint exists and where it is. --reach local publishes nothing.
  • A relay, when one is needed, sees the volume and timing of your traffic — not its contents. The default relays are Number 0's, in the US, EU and Asia-Pacific.

Storage

Two physically separate SQLite files, placed wherever the library's configuration says (StoragePaths). A future system service supplies its own paths; tests always use temporary directories.

file holds when damaged
state.sqlite device identity, network configuration, hostname clear error, never reset
cache.sqlite address hints and other recoverable data discarded and recreated

The wg-quic protocol keeps its own keys in its own store under wg-quic/, because a protocol's keys are neither the iroh identity nor the network secret.

The command line agent puts everything under the platform's per-user directories by default; --state-dir and --cache-dir override them.

One state directory belongs to one live agent, enforced with a real OS file lock rather than an existence check. That directory is the identity: one agent, one device key, one interface, and as many networks as you like on it — tsunagi network join adds them to the agent that is already running, which is why a second tsunagi up on the same directory is refused rather than made to work. A second agent on the same host is a second identity, and needs everything of its own: its own state and cache directories, its own interface name and its own overlay range. The library owns no globals, so several of them run side by side in one process as readily as in one host.

Leaving, and starting over

Membership outlives a session, so it also has to be possible to end it.

tsunagi network                     # what this device belongs to
tsunagi network leave <network-id>  # give up the address and the name, then forget it
tsunagi wipe --yes                  # remove everything and be a stranger again

Stopping is not leaving. stop closes this network's sessions, takes its address off the interface and keeps it from starting again, and that is all: the configuration, the secret, the signed state and the protocol key stay exactly as they are, nothing is announced, and to the others this device is simply away — an ordinary condition they already handle, with its address and name still reserved for it. start picks it up where it left off. A network named on the up command line is started by that command whatever its stored state, and the start-up banner says so rather than letting a stop quietly come back.

leave is the other one, and it removes, locally: the configuration and the secret, this network's signed records, its cached address hints and the protocol key it used there. What it keeps is this author's version counter for that network — a rejoin has to continue above the release, or every replica would treat the new claim as stale. Everything about other networks, and the device identity itself, is untouched.

leave publishes a signed Release first, while the agent is running and its sessions are up, so the address and the name are freed for the others instead of staying reserved to a member that has gone. They pass the tombstone on, so a member that was away hears it from them. With no agent running, nothing can sign or send it: the command says so and refuses, and --offline drops the network locally while leaving the others holding the old claim. The protocol key for that network goes too — rejoining is joining, not resuming.

A network is named by its id, never by its name: two networks can share a name, and choosing between them for the user is how the wrong one gets left. A unique prefix is enough.

wipe removes both directories' contents: the device identity, every network, every signed record and everything a protocol kept beside them. It refuses while an agent is running, and refuses a directory with no state.sqlite in it, so a mistyped --state-dir cannot take somebody's documents with it. Without --yes it only says what it would remove. It is not a goodbye: nobody is told, because after it there is no key left to sign anything with. Leave the networks first if the addresses should be freed.

Documentation

Security in one paragraph

Membership is proved by an HMAC over a transcript keyed by a value derived from the shared secret, bound to the specific iroh connection through the TLS exporter, to the network id, to both endpoint identities and to distinct role labels. This targets high-entropy secrets: there is no PAKE here, so a short human passphrase is guessable offline by anyone who can reach the handshake. Anyone who knows the secret is a full participant and can create many identities. Read docs/threat-model.md before relying on any of this.

Licence

MIT OR Apache-2.0.

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NoServer P2P overlay network similar to TailScale but self-managed
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